Bloodborne Patch 1.04 Is Released

This morning, From Software released Patch 1.04 for one of the best games of the year, Bloodborne. The patch includes several fixes for balancing issues and helps improve online. Below are the patch notes for Patch 1.04.

  • By using password matching, you can now be matched regardless of level difference, and even with postle oath.
  • Insight store will appear if you have one or more insights instead of ten, once unlocked it will remain unlocked for the rest of the game even if you have zero insight.
  • Blood Chunk will appear to the insight store after you play the game to a point. The blood chunk will cost 30 insight.
  • Up to 600 Blood vials and quicksilver bullets can now be stored in the storage.
  • The strength of some enemies in some areas in new game plus has been adjusted.
  • Resistance and vulnerability of some enemies to bolt and arcane attacks has been adjusted.

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  • Changes made to how Beasthood accumulates. This increases duration and improves attack of beast mode.
  • The effect of Beast Blood Pellet item has been adjusted.
  • Fixed a bug of the attack force of the Rifle Spear. In particular, it was fixed a problem with the use of Blood Gems.
  • Reduced the stamina use of the Kirkhammer.
  • Reduced the stamina use of the Logarius’ Wheel.
  • Increased the duration of Old Hunter Bone and reduced the use of Quicksilver Bullets. Reduced for five to four.
  • Increased the duration of the effect of Tiny Tonitrus. Increased attack force. Attack force with low arcane with be higher.
  • Increased the duration of effect of Augur Ebrietas. Attack force with low arcane will be higher.

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  • Reduced the Quicksilver Bullet cost for use of A Call Beyond. Reduced from Eight to Seven.
  • Reduced the Quicksilver Bullet cost for use of Choir Bell. Reduced from Eight to Seven.
  • Added Short Ritual Root Chalice to the insight store after completing the Pthumeru Chalice dungeon. It costs ten insight.
  • It’s possible to take advantage of the Short Ritual Root Chalice from an earlier stage of the game.
  • Added a random rewards when killing a Chalice dungeon boss. They will now drop Blood Gem in addition to weapon enhancement materials.
  • Different depths of Chalice Dungeons will now drop different Blood Stones. (Depth 1: Blood Stone Shard, Depth 2: Twin Blood Stone Shard, Depth 3: Twin Blood Stone Shard and Blood Stone Chunk. Blood Stone Chunk will be rare, Depth 4: Blood Stone Chunk, Depth 5: Blood Stone Chunk and Blood Rock. Blood Rock will be rare)

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  • Increased the level of Blood Gems available in Depth 1-3 Dungeons.
  • Increased the amount of Blood Echoes dropped in Chalice Dungeons
  • Co-Op partners joining a cursed dungeon will only see their HP reduced by 50%, and not by 65% as it was before.
  • When starting Co-Op in a chalice dungeon, you will now spawn in the lantern room.
  • Weapons with special names like “uncanny” and so forth can now be purchased from the Bath Messengers once found.
  • Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground.
  • Corrected the bug that disconnect you from online mode when in Standby.
  • Corrected a bug that caused enemies not to be displayed correctly for co-op guests when moving fast.
  • Further tweaks and bug fixes.

Patch 1.04 is available now, and weighs in at around 300MB, which is pretty big.

My Opinion:

Bloodborne is truly one of the best games that has been released this year, so hearing that there is a patch to make it even better is fantastic news. The fact that From Software is still working on tweaks and bug fixes show they will continue supporting Bloodborne for a while. With E3 coming in mere weeks, I hope we see something about Bloodborne expansions.


Jesse Webster is a Senior Writer at MONG and The Witcher 3 has taken hold of all that is life.

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