Neon Chrome Review

MONOCHROMATIC

Games in recent years have begun blending their genres in new and interesting ways. Role-Playing games and Science-fiction elements paired with a first-person shooter gave birth to Destiny. Playing a pinball game mixed with the space adventures of Samus Aran created Metroid Prime Pinball. Seemingly odd combinations that ended up being wonderful experiences. However, Neon Chrome combines a top-down shooter with RPG elements, resulting in a monochromatic experience that seems just a few shades off from its potential.

Continue reading Neon Chrome Review

Assassin’s Creed Origins Review

ASSASSIN’S CREED IS BACK

 

Assassin’s Creed Origins is less of a continuation but more of evolution for the decade-long franchise. As a long time fan since 2010 with Assassin’s Creed 2, I can admit that the gameplay of the franchise hasn’t been that great. Each entry since the original Assassin’s Creed has only added a little as the years went by. With the year-long break the Assassin’s Creed franchise took, I can honestly say Assassin’s Creed Origins adds a lot to the franchise; so much it makes it feel like I’m playing a different game.

Assassin’s Creed Origins takes the player into the true origins of the Assassin’s Creed Brotherhood; as well as the predecessor order to the Templar order. While in Ancient Egypt during the year 49 BCE, Cleopatra rises to the throne. The player controls Bayak, the last Majey –  an elite police force during the old kingdom of Egypt that faded away by Cleopatra’s time in power – who is out for vengeance on the man behind a traumatic event that Bayek is haunted by during the story of the game. During Bayek’s journey, you explore all of Ancient Egypt to uncover every member of the group that had a hand in Bayek’s traumatic event in Assassin’s Creed biggest open world map in the franchise to date.

There is something enjoyable and great about the story of Assassin’s Creed Origins with the revenge tale of Bayek. One of the only things I did not like, however, has to do with Aya, Bayek’s wife who has all the same skills as Bayek. She’s great, but I wish there were more of her in the game. Honestly, wish she had her own game so I could spend more time with Aya as a character, she is such a charismatic character that deserves more time fleshing out her story.

One other criticism I have has to do with the portrayal of Cleopatra in the game. She’s introduced to the player in the way that all media present Cleopatra as this way over sexualized character. If the story of Assassin’s Creed Origins needed this oversexualized Cleopatra as a character, then I can see that, but it’s still a missed opportunity to do Cleopatra right and not treat the Roman propaganda of her as fact.

Assassin’s Creed Origins gameplay is excellent and plays precisely like an action RPG now. The gameplay of Assassin’s Creed Origins has overhauled the attack and counter fighting system the franchise is infamously known for critically. Fighting enemies has more of a feel for a gladiator’s face off, with tactics through dodging to get behind and applying the most damage to those annoying shielded and massive enemies. The gameplay has improved so much I can’t help but compare it to action RPGs like Horizon: Zero Dawn.

I have to say even though the gameplay has improved over past entries of the series; it’s not perfect gameplay by any stretch of the imagination. This game is a step in the right direction though. The feel of combat with equipable weapons; the bow and arrow aiming mechanic can improve in the next entry. The parkour of the game has never been better; it doesn’t have that comedic badness that other entries had when it comes to jumping to death by mistake. It feels much more controlled, where you can leap to an early grave, but that’s your decision now.

One thing that this game does uniquely well is how it uses Eagle Vision in gameplay. Historically, Eagle Vision is an unlockable ancestor bloodline technique for the main protagonist. Since this is an origin game, Eagle Vision doesn’t seem to exist; I assume anyway. Bayek’s eagle companion is the eagle vision for Assassin’s Creed Origins. With a tap of a button, you automatically switch perspectives from Bayek and Semu (the eagle). While controlling Semu, you can mark enemies and even NPC; this gives the player an exact idea where all characters are in the area. It’s bizarre and gives me the impression that Bayek can mentally control his eagle companion but it’s still an impressive and unique way of doing eagle vision in this entry of the franchise.

One more thing, Ubisoft brings back and updates the ship combat from past entries in the franchise. This gameplay can only be played through story after your character switches to Aya’s memories. It’s 48 BCE, so there is no gunpowder in this iteration of the ship combat gameplay, many crew members who aim fire arrows at the target replace the cannons with motors being replaced by support from allied ships. Critically this version of the ship combat is not as fun as the ship combat in past games. Most damage to enemies comes from ramming your vessel from my experience, and everything else that does damage feels weaker. I hope Ubisoft keep working on this part of the gameplay to make it fun like it was past generation Assassin’s Creed games for this console generation.

This new entry into the series is also Assassin’s Creed’s first step into the RPG genre by introducing level progression and leveled enemies to the franchise. As a massive fan of RPG genre, this part of the game is the central aspect that made me enjoy my time with Assassin’s Creed Origins. Main and side quests are essential in RPGs and Assassin’s Creed Origins goes all in on that aspect. The amount of side quests that can be accepted by your character is shocking. I’ve personally spent ten or twenty hours alone going through the side quests the game has to offer.

Like in any RPG, leveling up your character and gear is essential to progressing through Assassin’s Creed Origins; which is given a quality score ranging from zero to beyond 100. The higher the score, the more damage it does to enemies in gameplay. In the gear menu, the player can equip two bows and two melee weapons. Most gear can only be equipped depending on your level. Gear that can also equip outfits, shields, the horse/camel you ride in the game and tools; which unlock through the skill tree.

There is a big map to explore in the game, but that doesn’t mean you can go anywhere you want at your current level; I mean you can go to high-level areas if you wish to but a low-level Bayek is going to get quickly slaughtered. The map divides into sections that have a recommended level range, over time the player will get to explore all of Egypt; just not right out the gate.

The UI and menus for Assassin’s Creed Origins have also improved. I know that’s a weird thing to make a note of but going through the menu’s tabs from gear to the skill tree and quests makes this game feel less like an Assassin’s Creed and feels more like an actual RPG. I could even go as far to say that the design in Assassin’s Creed Origins is the best I’ve seen all year from any game released this year. With that feel of the game comes how the game looks. This entry of Assassin’s Creed has never had the best-looking graphics compared to other entries in the franchise. The world of Origins is a seamless, living and breathing world, if you pay careful attention, you can see NPC going through the process of mummification.

As a total package, this is the Assassin’s Creed I’ve been waiting almost ten years to play. The gameplay and exploration of the world with an enjoyable story are what makes me coming back to this entry of the series.

Taking my criticism of Cleopatra out of it, I have to compliment Ubisoft on creating a world that is as close to an accurate representation of Ancient Egypt’s world as a video game can get. This entry of the series is one I would recommend newcomers of the series; there aren’t that many callbacks to previous entries– only a few – but just a lot of easter eggs for fans who understood references in the dialogue.

The Verdict: 8.9 out of 10.0

 

As a fan of the series, I’ve always felt I had to defend my enjoyment of each entry that came out every year. Assassin’s Creed Origins is the one exception to this rule, bluntly Assassin’s Creed Origins is my favorite Assassin’s Creed game of all time. As an RPG it goes beyond my expectations of what I’ve assumed what an Assassin’s Creed RPG could play like, for future entries this should be Assassin’s Creed’s foundation going forward.

This game was reviewed on PlayStation 4. For more information about what the score means, check out our official review scale.


Dennis B. Price is an Associate Writer for MONG and loves Video Games, DC/Marvel(equally), Anime, Wrestling and other nerdy things. Check him out on his Twitter.

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Vaccine Review

THROWBACK HORROR

 

One needs only to glance at my history as a writer to see that Resident Evil is my favorite video game series. Specifically the first three titles, which both established and subsequently improved upon the survival horror genre on Sony’s PlayStation. While that type of game, with tank controls and static camera angles, are viewed today as relics of the past, Rainy Night CreationsVaccine may be a vital shot in the arm for this dormant genre. Continue reading Vaccine Review

Thoughts on Dragon Ball FighterZ Closed Beta

In my first post for Middle of Nowhere Gaming, I talked about the Dragon Ball FighterZ closed beta and the sign up for it. At the opinion part of the post I had hoped I would get my hands on a PS4 beta code by the time the beta rolled out; even signed up for three different emails to increase my chances. It seemed lady luck shined her light on me because I got a beta code much to my surprise. When I say surprisingly I mean it because friends I know who are the biggest fans of fighting games did not get one, I was the only one they knew who actually got one.

Out of the four playable sessions for the weekend of the beta, I played through three of them. I played maybe twenty plus matches, a lot of matches were played that weekend is what I’m saying. Into the beta itself though, from the title screen, it starts off asking what region you are playing the game in, personal fighter name and the region lobby rooms you want to play in.

After choosing which lobby room to play in and after a certain amount of loading time I got into the lobby. Getting into the lobby you control a smaller cute version of one of the playable characters for the game, it is up to you which one you’re comfortable controlling in the lobby. Your team and location for your matches can be edited in the main menu in the lobby. There are multiple team slots so if you’re not comfortable just choosing one three-man team then this feature is great for you.

One more thing in the menu I love is the option to customize the button inputs for gameplay. Not being forced to play a game one way or three different control setups is a breath of fresh air. Playing the game in my unique custom setup is something I love about this game, I hope this feature stays in the final version. I wish more games did this, to be honest.

Getting into a match for the beta did not take that long but I feel the waiting time could be improved a bit. Watching your character in a classic power-up stance get’s a little boring after a while. Getting into the gameplay itself, I’ve never personally played an Arc System Works game before Dragon Ball FighterZ. The 2.5D of Arc System Works’ engine can only be described as perfect, the way it feels and the graphics make it look like an anime in motion unlike other 3D looking anime games; which is amazing to look at every time. It feels so good to play in three versus three gameplay and personally overwhelming at the beginning for me.

Over time I got better at playing the characters I was controlling during my weekend play. Speaking of characters, there was quite a selection of controllable characters for the beta. These characters include Saiyans like Goku, Vegeta, Gohan and Future Trunks as well as villainous characters like Frieza, Android 16, Android 17, Android 18, Cell and Majin Buu. Side characters like Piccolo and Krillin are also present. Personally, I went with Gohan, Vegeta, and Krillin which you might also know as team three star; it’s ok if you don’t get that reference.

The only real criticism I have is the lag and it may be because my internet is not good, there were times I  was 20 frames per second behind in the beginning of the beta. Streaming on Twitch was the main culprit behind that, but as soon as I stopped streaming then the gameplay started to feel normal. I just hope before release day that the developers try to fix that problem for players whose internet isn’t super fast, it would be appreciated especially on my part.

As far as the players I faced in the beta I like to think I did pretty good, there was only one match I remember early in the beta I did really horrible in. I was up against a pro player, I did not get one hit in while I was in a match with this person funnily enough. The more I played the beta the more I felt getting actually good at the game. I went from a pretty bad player at the beginning to by the end a pretty good player by my last match.

I’ve been a fan of Dragon Ball since I was a kid, but I’m not really a huge fan of fighting games. I was only motivated to sign up for the beta by a friend who really loves his fighting games. I have to say I already preordered the game through his excitement alone but after this beta, I’m very confident in the decision to preorder Dragon Ball FighterZ and my own excitement for the game. If there is only one fighting game you can put your money on, then I would advise you to put it on Dragon Ball FighterZ, there is something special that hardcore and casual fans of the fighting genre and Dragon Ball series will enjoy. I know I’ve taken that away after playing the beta personally.


Dennis B. Price is an Associate Writer for MONG and loves Video Games, DC/Marvel(equally), Anime, Wrestling and other nerdy things. Check him out on his Twitter.

Hellblade’s Accolades Trailer Highlights Games Emotional Impact

Mental illness is a hard concept to grasp because no one can ever truly know what goes on inside your head. Depicting how someone can struggle with it was one of Ninja Theory’s goals in creating Hellblade: Senua’s Sacrifice and judging from the developer’s Accolades Trailer it succeeded. Continue reading Hellblade’s Accolades Trailer Highlights Games Emotional Impact

SteamWorld Dig 2 Review

STRUCK GOLD

SteamWorld Dig 2 continues the 2D adventure of the original SteamWorld Dig from 2013. The post-apocalyptic robot-centric world is far from baron in this new iteration. With updated visuals, deep gameplay mechanics, and simply a fun experience, SteamWorld Dig 2 is the perfect Metroidvania for anyone craving the genre.  Continue reading SteamWorld Dig 2 Review

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