The Nintendo Switch is less than two weeks away from launch, and the flexible new machine has been a divisive topic of discussion that has dominated the community. While many, myself included, are incredibly excited for March 3rd, there is a massive contingent of gamers that do not agree, and are not afraid to share their opinions. In fact, given what we know, or rather, what we do not, many could not possibly understand why anyone would be excited about the Switch. The future early-adopters and I have been called morons, fanboys, Nintendorks, Nintentards and a number of other clever names and Nintendo puns. Despite these assaults on our intelligence, there is a passionate community who couldn’t be more thrilled for the console.
Season passes are the black sheep of the gaming community. They deviously pry into our collective wallets in search of our precious cash, often in exchange for content we don’t fully understand. This earns them a spot atop our hit lists, and whenever a new pass is announced we grab our torches and pitchforks and set out to pillage the internet with angry comments across the datascape. The only thing that rivals the ire that season passes draw is, arguably, Nintendo. And luckily for us, these two juggernauts of vitriol crossed paths when Nintendo announced a season pass for The Legend of Zelda: Breath of the Wild.
Just because summer is beginning to dwindle down, doesn’t mean the adventures have to! Here is where you can find out all of our crazy plans for the upcoming weekend!
To celebrate its retail release, Hitman has a new bonus mission and second difficulty option. Below are my thoughts. Continue reading Hitman: Landslide Mission and Pro Difficulty Impressions
Welcome to the first Geekend Update of February! Check out what some of the Middle of Nowhere Gaming crew is up to this weekend:
The gaming industry is simultaneously enabled and limited by what is under the hood of our favorite game machines. Consoles are essentially mass-produced computers designed with gaming in mind and they set a benchmark by which developers can exert their programming panache. However, just as new hardware allows the proverbial stretching of legs, aging hardware transforms that freedom into confines by which ever-growing ambition is stymied. This ongoing dilemma in gaming has perplexed console-makers since home consoles became a standard in 1985, but the recent strategy employed to combat rapidly advancing technology has been iterative hardware.
As one of a select few Nintendo fans who were able to get hands-on time with the Nintendo Switch, I knew that I wanted to try the big three: The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Splatoon 2. Once I demoed those, I began exploring the lesser known titles. To my absolute delight, Snipperclips – Cut It Out, Together! quickly turned this not-so-known title into a top-tier demo experience.