Category Archives: Feature

Thoughts on Dragon Ball FighterZ Closed Beta

In my first post for Middle of Nowhere Gaming, I talked about the Dragon Ball FighterZ closed beta and the sign up for it. At the opinion part of the post I had hoped I would get my hands on a PS4 beta code by the time the beta rolled out; even signed up for three different emails to increase my chances. It seemed lady luck shined her light on me because I got a beta code much to my surprise. When I say surprisingly I mean it because friends I know who are the biggest fans of fighting games did not get one, I was the only one they knew who actually got one.

Out of the four playable sessions for the weekend of the beta, I played through three of them. I played maybe twenty plus matches, a lot of matches were played that weekend is what I’m saying. Into the beta itself though, from the title screen, it starts off asking what region you are playing the game in, personal fighter name and the region lobby rooms you want to play in.

After choosing which lobby room to play in and after a certain amount of loading time I got into the lobby. Getting into the lobby you control a smaller cute version of one of the playable characters for the game, it is up to you which one you’re comfortable controlling in the lobby. Your team and location for your matches can be edited in the main menu in the lobby. There are multiple team slots so if you’re not comfortable just choosing one three-man team then this feature is great for you.

One more thing in the menu I love is the option to customize the button inputs for gameplay. Not being forced to play a game one way or three different control setups is a breath of fresh air. Playing the game in my unique custom setup is something I love about this game, I hope this feature stays in the final version. I wish more games did this, to be honest.

Getting into a match for the beta did not take that long but I feel the waiting time could be improved a bit. Watching your character in a classic power-up stance get’s a little boring after a while. Getting into the gameplay itself, I’ve never personally played an Arc System Works game before Dragon Ball FighterZ. The 2.5D of Arc System Works’ engine can only be described as perfect, the way it feels and the graphics make it look like an anime in motion unlike other 3D looking anime games; which is amazing to look at every time. It feels so good to play in three versus three gameplay and personally overwhelming at the beginning for me.

Over time I got better at playing the characters I was controlling during my weekend play. Speaking of characters, there was quite a selection of controllable characters for the beta. These characters include Saiyans like Goku, Vegeta, Gohan and Future Trunks as well as villainous characters like Frieza, Android 16, Android 17, Android 18, Cell and Majin Buu. Side characters like Piccolo and Krillin are also present. Personally, I went with Gohan, Vegeta, and Krillin which you might also know as team three star; it’s ok if you don’t get that reference.

The only real criticism I have is the lag and it may be because my internet is not good, there were times I  was 20 frames per second behind in the beginning of the beta. Streaming on Twitch was the main culprit behind that, but as soon as I stopped streaming then the gameplay started to feel normal. I just hope before release day that the developers try to fix that problem for players whose internet isn’t super fast, it would be appreciated especially on my part.

As far as the players I faced in the beta I like to think I did pretty good, there was only one match I remember early in the beta I did really horrible in. I was up against a pro player, I did not get one hit in while I was in a match with this person funnily enough. The more I played the beta the more I felt getting actually good at the game. I went from a pretty bad player at the beginning to by the end a pretty good player by my last match.

I’ve been a fan of Dragon Ball since I was a kid, but I’m not really a huge fan of fighting games. I was only motivated to sign up for the beta by a friend who really loves his fighting games. I have to say I already preordered the game through his excitement alone but after this beta, I’m very confident in the decision to preorder Dragon Ball FighterZ and my own excitement for the game. If there is only one fighting game you can put your money on, then I would advise you to put it on Dragon Ball FighterZ, there is something special that hardcore and casual fans of the fighting genre and Dragon Ball series will enjoy. I know I’ve taken that away after playing the beta personally.


Dennis B. Price is an Associate Writer for MONG and loves Video Games, DC/Marvel(equally), Anime, Wrestling and other nerdy things. Check him out on his Twitter.

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Preorders have become a huge problem


The concept of the preorder is as simple as it is popular. Excited about an upcoming game or product? Put some money down and get it the same time it hits store shelves. It was a perfect way for consumers to both express excitement about a release and ensure their place as an early-adopter. There was always an inherent risk to preordering, but recent years have seen the practice becoming increasingly distorted and toxic. From limited supplies to vigilant scalpers, preordering has gone from an insurance policy to a necessity – forcing interested customers to act or be left behind. And that’s just hardware; software preorders continue to lure in potential buyers with exclusive bonuses and heavily doctored trailers. Long story short, preorders are out of control.

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Sonic Mania Review

He’s a maniac

As someone who was born in the twilight of Sonic’s golden age, I’ve forever heard that the blue blur’s best was behind him. While I enjoyed the Advance and Adventure series of the early 2000s, that history was always at the fringe of my consciousness. As the hedgehog struggled to find an identity on rapidly progressing hardware, I found my interest waning, and for good reason. Sonic games became a junkyard of failed gimmicks and awful characters. Press continuously asked if *insert Sonic game here* would break the cycle of mediocrity, but the answer was always no. This is what makes Sonic Mania such an achievement; it not only reminds us of how good Sonic can be, it captures the magic that made us fall in love with him in the first place.

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Every Pixar movie’s chance at Kingdom Hearts 3 glory

The games panel at Disney’s D23 Expo held exciting news for Kingdom Hearts fans, as a 2018 release window was finally revealed alongside a World based on the Pixar classic, Toy Story. This bombshell opens the floodgates for other potential Pixar representation in the beloved crossover series, giving fans plenty to speculate about as we await a closer-than-expected release date. But what other Pixar movies are primed for a visit from Sora and friends in Kingdom Hearts 3? We break down the animation great’s catalog to determine the best fits for the Kingdom Hearts series.

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What to expect from the Kingdom Hearts 3 D23 2017 Trailer

E3 2017 finally gave Kingdom Hearts fans exactly what we wanted: a release date. Unfortunately, that date signified the next trailer for the elusive Kingdom Hearts 3 rather than the full release, but that didn’t stop excitement from brewing in a community stimulated by a fantastic E3 trailer. With gorgeous visuals, frantic action and story teases, Sora’s next adventure seems to be shaping up beautifully.

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An Interview with Invader Studios, Developer of Daymare: 1998

While recent horror games mostly fit into the first-person, hide-n’-seek mold, some gamers yearn for the good ol’ days of third-person survival horror. Invader Studios aims to cater to that crowd with its upcoming title, Daymare: 1998. I sought more info about this promising game, and Michele Giannone of Invader Studios was kind enough to grant an exclusive interview. Take a look! Continue reading An Interview with Invader Studios, Developer of Daymare: 1998

Ubisoft’s Passionate E3 and the Pain of Hostile Takeover

It is easy to ignore that the gaming industry’s corporate skeleton is as cold and stiff as any other. Despite engaging in the business of fun, the ebb and flow of our beloved pastime is dictated not by fanatic devotion or creative passion, but by the unwavering severity of the bottom line. We can effortlessly shrug off this reality as we devour our latest digital escape and confront it when it negatively impacts our experience. It is as easy as flipping a switch. And after Ubisoft’s incredible E3 showing – punctuated by exciting new IP, dazzling reimaginations of known quantities and raw human emotion – it is clear that Vivendi’s continued march toward a controlling stake in the company will rob us of one of corporate gaming’s biggest outliers. This can not be ignored.
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