Category Archives: Feature

Thoughts on Dragon Ball FighterZ Closed Beta

In my first post for Middle of Nowhere Gaming, I talked about the Dragon Ball FighterZ closed beta and the sign up for it. At the opinion part of the post I had hoped I would get my hands on a PS4 beta code by the time the beta rolled out; even signed up for three different emails to increase my chances. It seemed lady luck shined her light on me because I got a beta code much to my surprise. When I say surprisingly I mean it because friends I know who are the biggest fans of fighting games did not get one, I was the only one they knew who actually got one.

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Preorders have become a huge problem


The concept of the preorder is as simple as it is popular. Excited about an upcoming game or product? Put some money down and get it the same time it hits store shelves. It was a perfect way for consumers to both express excitement about a release and ensure their place as an early-adopter. There was always an inherent risk to preordering, but recent years have seen the practice becoming increasingly distorted and toxic. From limited supplies to vigilant scalpers, preordering has gone from an insurance policy to a necessity – forcing interested customers to act or be left behind. And that’s just hardware; software preorders continue to lure in potential buyers with exclusive bonuses and heavily doctored trailers. Long story short, preorders are out of control.

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Sonic Mania Review

He’s a maniac

As someone who was born in the twilight of Sonic’s golden age, I’ve forever heard that the blue blur’s best was behind him. While I enjoyed the Advance and Adventure series of the early 2000s, that history was always at the fringe of my consciousness. As the hedgehog struggled to find an identity on rapidly progressing hardware, I found my interest waning, and for good reason. Sonic games became a junkyard of failed gimmicks and awful characters. Press continuously asked if *insert Sonic game here* would break the cycle of mediocrity, but the answer was always no. This is what makes Sonic Mania such an achievement; it not only reminds us of how good Sonic can be, it captures the magic that made us fall in love with him in the first place.

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Every Pixar movie’s chance at Kingdom Hearts 3 glory

The games panel at Disney’s D23 Expo held exciting news for Kingdom Hearts fans, as a 2018 release window was finally revealed alongside a World based on the Pixar classic, Toy Story. This bombshell opens the floodgates for other potential Pixar representation in the beloved crossover series, giving fans plenty to speculate about as we await a closer-than-expected release date. But what other Pixar movies are primed for a visit from Sora and friends in Kingdom Hearts 3? We break down the animation great’s catalog to determine the best fits for the Kingdom Hearts series.

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What to expect from the Kingdom Hearts 3 D23 2017 Trailer

E3 2017 finally gave Kingdom Hearts fans exactly what we wanted: a release date. Unfortunately, that date signified the next trailer for the elusive Kingdom Hearts 3 rather than the full release, but that didn’t stop excitement from brewing in a community stimulated by a fantastic E3 trailer. With gorgeous visuals, frantic action and story teases, Sora’s next adventure seems to be shaping up beautifully.

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An Interview with Invader Studios, Developer of Daymare: 1998

While recent horror games mostly fit into the first-person, hide-n’-seek mold, some gamers yearn for the good ol’ days of third-person survival horror. Invader Studios aims to cater to that crowd with its upcoming title, Daymare: 1998. I sought more info about this promising game, and Michele Giannone of Invader Studios was kind enough to grant an exclusive interview. Take a look! Continue reading An Interview with Invader Studios, Developer of Daymare: 1998

Ubisoft’s Passionate E3 and the Pain of Hostile Takeover

It is easy to ignore that the gaming industry’s corporate skeleton is as cold and stiff as any other. Despite engaging in the business of fun, the ebb and flow of our beloved pastime is dictated not by fanatic devotion or creative passion, but by the unwavering severity of the bottom line. We can effortlessly shrug off this reality as we devour our latest digital escape and confront it when it negatively impacts our experience. It is as easy as flipping a switch. And after Ubisoft’s incredible E3 showing – punctuated by exciting new IP, dazzling reimaginations of known quantities and raw human emotion – it is clear that Vivendi’s continued march toward a controlling stake in the company will rob us of one of corporate gaming’s biggest outliers. This can not be ignored.
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