Mortal Kombat X Revealed to Have Persistent Online Mode

More news has come to us from E3 pertaining to Mortal Kombat X. Ed Boon (co-creator of the Mortal Kombat series) has dropped the slightest bit of information on NetherRealm Studios’ next outing. An interview between Boon and Game Informer revealed a bit about Mortal Kombat X’s new online mode, as well as some interesting facts about the upcoming title and Mortal Kombat 9, the previous entry in the series. Just enough to get us more excited.

 

Boon pulled away the veil on what the next step for Mortal Kombat online play is and it’s persistent. Apparently it’s a kind of metagame which all players will play a part in. He claims that this online mode will play a very big part in a player’s experience of Mortal Kombat X. Boon says that there will be benefits, so hopefully players who don’t enjoy online won’t be fretting over this new mode. Beyond those little, teasing, bits of information, Boon kept his lips sealed. No worries however, there will be more information coming in the future.

 

Beyond the news of their new online mode, Boon also revealed that Mortal Kombat X will see the largest introduction of new characters into the series since the original title. Mortal Kombat X will also be introducing a new convention to the series (and possibly fighting games as a whole) with their variations system.

 

When I say variations, I don’t mean costumes but literally how the character you pick will fight. Each character will have three variations, variations dictate how your character will fight and what moves they have access to. For example, Scorpion (a fan favorite) has the Ninjutsu and Inferno variations. The Ninjutsu variant sees the ninja using his trademark dual swords and the Inferno variant has Scorpion summoning up a demon in his moves. As would be implied, the dual swords are more of a close up variant and Inferno has the potential to be mid to long range.

 

The potential for changing match-ups with the variants system is astronomical. However, the potential for bad balancing has also seen a rise. Boon has done his best to assure us that there’s nothing to fear. NetherRealm is planning to bring in pro gamers to help them out.

 

He also revealed that Mortal Kombat 9 was the highest selling game in the series. Being the good developer that he is, Boon also informed us that Mortal Kombat 9, being NetherRealm’s best selling title, doesn’t mean that Mortal Kombat X will just be a facelift of its predecessor.

 

The last bit of the article held a surprising revelation, there are fatalities that are ‘too much’ to be included in one of NetherRealm Studios’ titles. Who saw that coming?

 

Mortal Kombat X looks like it’s going to be a fairly ambitious title when it comes to the fighting game genre. Only time will tell if things pan out well for NetherRealm’s next outing, but considering their track record signs point to a good outcome.

 

My Opinion:

 

I might be a little biased as a long time fan of the Mortal Kombat series, but I’m highly excited and ridiculously happy with what I’ve seen from Mortal Kombat X. For the longest time I’ve been hoping for fresh faces to smash. A constant fear is always that NetherRealm Studios would make a whole new roster of Kobra caliber fighters, but that fear has been laid to rest considering what they showed at E3. Between the introduction of Kotal Khan and D’Vora I can tell this new cast is going to be diverse. I also found it ridiculously surprising that there are fatalities that don’t make it into the games. It makes complete sense when you think about it, but I never had considering just how brutal some of the finishers end up. All of my excitement and hype aside, this persistent online mode does have me a slight bit apprehensive. I’m not saying that it’s a deal breaker, but I do want to know more about it. Is an always online kind of function? Will it hinder my play in anyway? Is it going to make me deal with the players who actually know how to play well? I’ll say it again, only time will tell.

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Myles K Farrington is a new writer on the MONG team and a rather dapper fellow. Keep up with him over at IGN, Twitch, and Twitter as well!

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