Killer Instinct Gets A Massive Patch

As Killer Instinct Season Two kicks off, Microsoft Game Studios has released a patch that fixes character exploits and makes the game a much smoother experience. Some of the updates include:

System Changes:

  • Shadow Projectiles that used to count as Enders are no longer able to cash out damage.  This includes Jago’s Shadow Endokuken, Fulgore’s Shadow Energy Blast, Spinal’s Shadow Searing Skull, and Orchid’s Shadow Ich-Ni-San.
  • If you use a Counter Breaker, any of your active projectiles will be destroyed. No more using lingering projectiles for safe Counter Breakers!
  • Some characters could counter break from projectile specials that were not breakable. This has been fixed.
  • Fixed a bug that let you tech out of throws during trip guard (your landing recovery from a jump attack).

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Known Issues

These are known issues we are actively working on for our November update.

  • General – Text truncation and overlap in some areas of the UI.

  • General – Menu overlap under certain conditions in some areas of the UI.

  • Store – Stated prices for Ultra Edition and Combo Breaker Pack in the in-game store pop-up messages are reversed. Actual prices are accurate in the Xbox Store and when the transaction goes through.

  • Profile Card – Wrong Gamertag and Profile Card are displayed after switching profiles while viewing Concept Art.

  • Survival – Players Health Bar and Shadow Meter from last win carry over to new Survival Session after a loss.

  • Practice – Selecting a Theme purchased with KI Gold in Practice Mode disables the Themes Menu.

  • Arcade – Player’s costume in the Arcade ladder screen is default when the player is wearing a retro costume.

  • Accessories – No button/stick callout for character model rotation in character customization.

  • Store – Player Card does not update KI Gold after purchasing more from the Store until the Store is left.

  • Replays – Scrolling past the bottom replay shows the next appearing replay with incorrect fighters initially.

  • Fight Challenges -The Fight Challenges briefly display identical information for multiple rows after quickly navigating the menu.

  • Accessories – Some characters move in a circle instead of pivoting in the center when rotating them in Accessories.

  • Gameplay UI – Profile icons are missing during gameplay.

  • Meld – Disconnecting the controller while in any menu will cause the Community Meld blade to appear.

  • Fight Challenges – Scrolling through fight challenges will not update themselves until you stop scrolling.

  • Remap Controls – Player 2 cannot press menu after Player 1 selects “Remap Controls” from the Character Select screen in Local Play.

  • Pause Menu – After Player 1 closes the pause menu using [Menu] in Local Play, two “Quit” options will be present on the pause menu when Player 2 opens the pause menu.

  • Replays – After a player has paged up in Fight Replays the wrong replay will get set as Favorite.

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These are only some of the updates coming to Killer Instinct.The rest of the details of how each character was balanced can be found here.

Killer Instinct Season One was released for Xbox One as a free game when the system was launched. Season Two was released a few days ago and it will add a new character every month.

My Opinion:

Still haven’t got a chance to try out an Xbox One in a store. Out of all the games, I would think that Killer Instinct would be displayed for people to try it out. It’s good they are still doing this, even after Double Helix moved on with Amazon and Iron Galaxy doing Killer Instinct Season Two.


Jesse Webster is a Senior Writer at MONG and is afraid of what the Lange Zone is like. You can find him on Twitter.

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