Q-Games President Dylan Cuthbert went on to demonstrate how a lot of the game’s mechanics work. In a post on the PlayStation Blog, he also detailed some of the technology used to create its stylish and striking look.
The game centers around a communal effort to build and protect a fledgling town from the ground up. You mine materials, battle invaders ranging from giant Kaiju-style monsters to flying Stingray, and upgrade structures to unlock features such as vehicles and more. All of your efforts are shared in a Socialist-esque community. Resources, items, weapons, and vehicles are all communal and can be used by everyone and anyone within the town.
Cuthbert explained that the influence for the visual style of the game stemmed from Czechoslovakian animation from the 1960s combined with an ultra-modern look. He also implies that the game was actually built around the visuals first, then ideas for gameplay design came after that.
There is currently no official release date for The Tomorrow Children, other than a vague “Coming in 2015.”
I’ve been interested in this game since its initial reveal at Gamescom 2014, and now that we’ve seen how it functions and just how great it looks, I am beyond excited. Some of the ideas presented are truly innovative, and I’m curious to see if this communal concept of a video game will pan out.
Elijah Oguma is truly a Middle of Nowhere Gamer on Oahu, Hawaii. You can follow him on Twitter.