World of Warcraft: Warlords of Draenor (Review in Progress)

Warlords of Draenor Review (In Progress)

November 13, 2014 (With the launch of World of Warcraft: Warlords of Draenor we’ve decided to do our review of the game over the course of leveling a toon to max level and experiencing the current end-game content.  World of Warcraft: Warlords of Draenor is a MMO (Mass Multiplayer Online) game and requires a time investment and we feel this would be the best way to relay the information.)

November 13, 2014  In Comes The Iron Horde And The Lag

The Iron Horde is invading Azeroth, Garrosh Hellscream has escaped imprisonment and the world needs a hero once again.  Welcome to World of Warcraft: Warlords of Draenor, the fifth expansion for the worldwide popular MMORPG series, World of Warcraft.  New features include an increased level-cap from 90 to 100, the new world of Draneor, 6 new dungeons, 4 world bosses, Garrisons, and a slew other new features.  Warlords of Draenor is ready to send you on another grand adventure.

The story of this expansion deals with Garrosh escaping imprisonment with the aid of a mysterious ally. Traveling back in time to the orcish homeworld of Draenor prior to the rise of the Horde. He then creates an alternate timeline by preventing the orcish clans from drinking the blood of the demon Mannoroth, which led to their corruption by the Burning Legion and played a major role in the events of the first three games. Confused?  I’ll admit I was a little put off by this time traveling, paradox-creating event, but after some thought and research of the lore, I was back up to speed of what was going on and excited to be a part of the events that will be unfolding right before my eyes.

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As soon as logging in, I was immediately summoned by Archmage Kahgar to jump through the Dark Portal that I left behind many, many years ago during the Burning Crusade expansion.  Jumping through the Dark Portal, I was greeted with a lush jungle landscape with an apocalyptic war shoved in my face, not the barren red-zone of destruction I saw in Burning Crusade.  At that moment and with the hour-long instanced starting zone that introduces you to Warlords of Draneor and the warlords we’ve heard about for so many years, I knew I was in for one hell of a ride.  These are the same warlords we’ve heard so much about in the past through lore and story in the Warcraft universe and now we’re taking the fight to them.  Grom Hellscream, Blackhand and Ner’zhul to name a few are not to happy to see you.

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Now after being part of several MMO launches and expansion releases I knew what to expect on day one.  LAG.  Yes the servers were very laggy, and I’m sure it was a disappointing launch for Blizzard.  I personally did not expect to get much done on day one at all.  With thousands of Warcraft fans returning and trying to log in to the new game world at the same time, day one was going to be a mess.  Not to mention the fact that Blizzard also received a distributed denial of service attack (DDOS) on their servers.  I was happy to log in, get my toon (i.e. character) through the starting instances and called it a night.

This seems to be the big complaint during day one.  Blizzard was working around the clock trying to fix and stabilize the game servers.  It will be an ongoing project for the next couple of days for sure, but at the time of reading this you should be able to log on and play with little hiccup. While these are expected on a Day One launch of a MMO, if these issues continue they will play into the final score of the game

What I do take with me after playing the intro was that the art style of Draneor’s new world looks great.  I’m playing an alliance toon and setting foot back into Shadowmoon Valley again, in its pristine state was beautiful.  Gone was the dark, green lava, hell bent world I spent so much time in back in 2007.  Here I was welcomed by lush-purple landscapes, with a innocent world wanting to be explored.  I can’t wait.

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Stay tuned as the leveling process begins and we fumble around in our new home, The Garrison.


Patrick Garrity an Associate Writer for MONG and a Jersey native who loves video games and enjoys the industry.  He loves rum and wants to be a pirate one day.  Follow him on Twitter.

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