Developer Ninja Theory is back with more insight into game creation with its latest development diary for Hellblade. Number 20 in the series offers a look at the control and movement present in Hellblade and the process involved in capturing it.
Because of the small team working on the title, motion capture was used as a way to complement the animator’s job of depicting Senua’s movement. Walking across a plank high in the sky, trudging through marshy waters, and navigating through blazing flames are just some of the situations Senua finds herself in Hellblade. Watch the video below to see how the team simulated these different movements with motion capture.
Anytime an actor dons the familiar mo-cap suit it can look a bit silly. Yet, it is hard to argue with the results and how it helps to replicate natural movement. Re-creating human movement in video games is a difficult task as any player is familiar with how the human body is supposed to move. How your character controls in game is important not only in immersion, but in creating a fun and fluid experience. What I really like about these dev diaries is how they show game development as a series of problems and the creative solutions Ninja Theory comes up with to solve them.
Darius Purse is a Senior Writer at MONG and if you want to talk Games, TV, or MMA feel free to follow him on Twitter.