Titanfall Review

Mechs, parkour, bombs and bullets. Need I say more? Titanfall is a first-person shooter developed by Respawn Entertainment that was published by EA. Being one of the most anticipated titles of 2014 and looking to replace the current FPS giants, Titanfall had a lot of hype to live up to.

The story plays differently than typical games, in that it is a six on six match (similar to multiplayer) which include some dialogue and cut scenes as you progress through the matches. There are nine levels/maps to play through that change between two different game modes (hardpoint and attrition). To fully complete the campaign the player must play through it twice, once as the Militia and a second time as the IMC. In the story, the Militia are the residents of the frontier and their home is being threatened by the IMC who are looking to come and salvage all they can from the Militia. Rather than sitting back and letting it happen, the Militia fight to drive the IMC back.

The downside of the campaign is that it is really tough to follow what is actually happening in the story, as you are too busy trying to actually play the game. In the match making lobby, there is a quick summary of what is happening and then during the match small windows pop up on the screen with the characters talking. I found it hard to really keep up with everything that was going on until I played through it multiple times.

The story is very good once you are able to understand everything that is happening.  The campaign is very short and can be beaten in one sitting which really helps. I would suggest playing through it a few times to get a grasp on everything. The downside of the campaign is that it is hard to follow, but on the plus side, you still get to rank up as if you were playing in the multiplayer mode. I personally liked the way they presented the campaign mode as an online multiplayer match because I never wanted to take the time away from playing with friends online to beat a campaign all by my lonesome. With this campaign, I’m able to play with a group of friends and enjoy playing through the story.

The game was presented beautifully. Though the graphics weren’t super realistic, they were still pretty crisp. I wasn’t expecting the graphics to blow me away because the gameplay seemed to have most of the focus and with everything that goes on in the matches, graphics would have severely hurt the gameplay. The sound was great; between the explosions, gun fire, and sonic boom of titans falling through the sky, everything was taken into consideration and excelled. The maps were very detailed and huge! They implemented a lot of surfaces for players to execute their parkour skills on which made them just all around fun to play.

The presentation of dialogue throughout the story was very upsetting because of how hard it was to follow. The music also didn’t seem to play a significant role, or wasn’t very memorable in either the campaign or multiplayer.

The gameplay is where Titanfall really shines through. The game truly is one in which I had the most fun while playing an FPS in a long time. I think that is because of how immersed the player can get and all of the things that go on simultaneously that keep the player’s mind constantly active and engaged. The game is very balanced and easy for anyone to jump into.

The reason Titanfall gameplay was successful, is due to their ability to address problems with the current dominant shooters. One big complaint about Call of Duty and Battlefield is the camping (sitting in one spot all game, racking up kills). In Titanfall, there is no time to camp, and if you do camp you miss out on all the action. With the maneuver gear and titans, anyone who tries to camp will easily be killed or they will just miss out on the action because the maps are so big you wouldn’t run into people as often by just sitting in one spot. Another problem they tried to address was helping new or not so skilled FPS players,with the adoption of “Spectres”, or non-player combatants. While you won’t get as many points by killing them compared to the pilots played by real players, they are extremely easy to kill and give players a chance to still gain experience and points in the game. This is different than current FPS games, where players who might not be as skilled are left under the wings of the real skilled players who finish matches with an outrageous amount of points and kills leaving the rest of the players to pick up the scraps.

The third improvement that sets Titanfall apart is the push for team work. Games like Call of Duty and Battlefield rarely rely on teamwork, since it is easy for a player to carry everyone on the team. With Titanfall, it is difficult to try and take down an enemy titan on your own or capture a point all by yourself; it requires teamwork to do so. This is something I have always wanted in a game because you get a better sense of accomplishment when you’re able to come together as a group and complete an objective.

The last and probably most significant change is, well change itself. For years we have been stuck in this rut of the same game being copied, pasted and sent out; and in my opinion it has been overdone. Titanfall offers an escape from this by making all of the changes that have been stated. I feel like this is just the beginning for FPS games in this new generation of gaming, since past and future FPS developers are going to have to step up their game and constantly try to create new things to compete.

The Verdict: 8.5 out of 10.0

Titanfall has set a new standard for shooters to come. Some may not agree with taking risks and breaking away from the status quo, but we need it and Respawn Entertainment did it perfectly by addressing problems with current FPS titles. The gameplay was amazing and is what makes this game what it is. Though the campaign might not have been that significant, it never really was for past shooter games to begin with. Most players are geared towards the online multiplayer which is where Titanfall shines.

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3 thoughts on “Titanfall Review”

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