Battlefield 4 Possibly at the end of the Road to Recovery

It is now 178 days since Battlefield 4’s October 29th release and unfortunately the game is just now seeing a possible fix for the persistent “rubber banding” problem. For anyone who isn’t familiar with the term “rubber banding” it’s when players are seen to be bouncing, or teleporting, around the map due to server issues.

According to the VP and GM of DICE Karl Magnus Troedsson over at the official Battlefield 4 blog the developers figured out that the cause of this pesky problem was “…a configuration of certain hardware types dedicated to 64-player matches.” Troedsson goes on to say that the solution for this problem was to install new higher performance servers. That sounds like a bit of a no brainer.

Over the past week, DICE had been doing a significant amount of testing with these new servers to further ensure that the issues with their 64 player matches have been resolved. They also hope that this solution will be one that will be able to be a solid solution that can last for a long time. All issues aside, it does sound that DICE is apologetic for how long it took them to get this issue in line. Possibly more good vibes to stack up with DICE making the decision not to proceed with future projects until Battlefield 4 has been fixed.

My Opinion

In all honesty I think it might be a little late for the good intentioned people over at DICE to recover from this one. Having some issues day 1 is expected and a norm in the gaming world that we live in. However when it has been 177 days and you’re still having troubles like this you might be better off letting go and moving on. I’m particularly bothered that it took a company like DICE this long to come up with a solution like that. It might be time for DICE to apologize for its fumble and try their best to make up for it with the next title they put out. I hate to say all of that but Battlefield 4 seems to be barely more than a lot of issues wrapped up nicely in a $60 package.

 


Myles K Farrington is a new writer on the MONG team and a rather dapper fellow. Keep up with him over at IGN as well!

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