The Walking Dead: Season 2, Ep. 1 Review, PS Vita

The Walking Dead: The Game – Season 2 debuted last December on Xbox 360 and PlayStation 3, but better late than never, Telltale Games recently released Episodes 1 & 2 on PS Vita! For all you mobile gaming lovers out there, here’s what to expect when jumping into Episode 1 of this undead story on PS Vita.

Season two picks up not too far after the final events of season one. Former writers Sean Vannaman, Mark Darin and Gary Whitta are no longer with Telltale, so it’s left up to new series writer and penman of The Walking Dead: 400 Days, Nick Breckon to get things started on a high note. I’d say he mostly succeeds. The game places you in the character of Clementine, the 8-year old from the first season whom you were responsible for protecting. But now 3 years later and without Lee, you must learn to survive in this world alone. The game wastes no time reminding you what a harsh world this is, before flashing forward 16 months. The decision to stay with Clementine and make her the central character was a good one and it feels great to be part of her growth. It also feel refreshing to be controlling an 11-year-old as this is something rare in gaming and leads you to feeling a lot more vulnerable.

The game introduces a new cast of characters who take Clementine in and for various reasons, find it hard to trust her. I instantly found myself intrigued by this new group of survivors and can’t wait to learn more of their back story. But, this first episode is mostly Clementine’s story and leaves little room to explore the rest of the cast. With that said, I see a lot of potential with what is presented here and early seeds of a mysterious figure named Carver leaves a lot to look forward to.

Telltale went with an interesting visual aesthetic with these Walking Dead games and the series looks better than ever. The characters models and world look a lot more detailed and colorful and there’s less of the silly looking eye movement that plagued the first season.

Telltale Games’ are traditionally known as being a bit buggy and unfortunately, with Season Two, not much has changed. The game still has frame-rate issues and is filled with moments where the game stutters. Telltale is a smaller company that is growing and with their newfound success, these graphical hiccups and bugs shouldn’t be an issue. The game isn’t very complex in its graphics or gameplay, so the lack of polish is definitely disappointing and something that hopefully will be remedied, in later episodes. No matter what console you play The Walking Dead on, all of them have technical issues. It’s note worthy to say that the iOS and Vita versions of the game run particularly worse. It is flooded with a lot of stutter and chugging that certainly pulls you out of the experience. Never the less, it’s still easy to enjoy, even with bugs galore.

Fans of the series know that The Walking Dead series is all about simple, bare-bone gameplay mechanics. This is not a series for the action crowd but for those seeking more narrative driven games. The gameplay lies in making decisions. You’re able to form Clementine through player choice and it really makes the player feel like they’re forming their own version of this story. And you are. Season two carries over the player choices you made in season one and the one-off episode, 400 Days. It does this by searching for a save file when you start a new game. If you don’t have a save file, it automates those choices for you. How the choices made in season one carry over, remains to be seen, but it’s exciting to know it will.

The mechanics are largely untouched, as you still have your movement stick, your reticle stick and various actions buttons. There are slight interface upgrades and a few added, directional commands to the actions sequences but it’s mostly superficial additions. But why fix, what isn’t broke? This is interactive gameplay design that feels perfect for this franchise. The PS Vita version has the best of both worlds. The console quality stick and button control scheme, or the simple touch screen mechanics similar to the iOS version. Both control styles work great, and really feel at home on the handheld. It’s also neat to switch between the two, as it drastically changes the way you play the game.

The Walking Dead: The Game – Season 2, Ep. 1 “All That Remains” On Playstation 3, Xbox 360, PS Vita, iOS

The Verdict: 7.5 out of 10

I’m fully invested in Clementine, now more than ever, and the cliffhanger ending left me anxious to see where this story goes. Being able to form Clementine’s personality feels natural and I found myself playing her as a person who is evolving. But the game leaves it up to you to form her personality. It’s that freedom that makes these games shine. Although the writing can be a little weak at times, the writers always seem to be able to pull off the moments that matter. This is a dark world, full of hopelessness and they continue to do a fine job expressing that. Hopefully, Telltale takes a little more time to polish up future episodes, (especially on Vita/iOS) so that technical issues don’t keep getting in the way of their storytelling.

_______________________________________________________
Brett is one of MONG’s newest Editors. You can follow him on Twitter to hear about his exciting daily adventures!

 Review Co-Written with Jason Patrick

3 thoughts on “The Walking Dead: Season 2, Ep. 1 Review, PS Vita”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s