Two brothers, hunkered down in a little southern town in Minnesota have come together to create a small indie studio, Dual Wield Software. After a year and a half of hard work, they are excited to showcase their first card battling game, The Regret of Vitrerran.
They explain in their press release, “The Regret of Vitrerran is a real-time card game with a character-driven story that spans four campaigns and houses hundreds of cards to collect.” Visually, the game harkens to a whimsy stained glass inspired aesthetic that is both interesting and refreshing.
The battle system takes an innovative approach to the card-fighting genre. Rather than turn-based game play, battles will be in real time, requiring the player to make split second decisions as they battle through the stained glass inspired world. Each card will be weighted, so managing card upgrades will be pivotal in deck building.
Dual Wield Software further elaborates on the battle system, “Cards come in four types: attack, defense, magic, and utility, and these come in different sizes and magnitudes. Attack and defense cards are placed in their specific grids, and you’ll be managing both grids at the same time. Magic cards come in eight different elements and are placed directly onto the playing field. Finally, utility cards act as armor upgrades and non-elemental magic.”
The game is still in it’s alpha stage, but stay tuned to Middle of Nowhere Gaming for future details.
I’m excited for this game. It seems to meld together aspects of Final Fantasy Tactics, Kingdom Hearts: Chain of Memories, and Lost Kingdoms all while giving it a phenomenal and unique stylization.
Mike Morrissette is one of MONG’s Editors. He also has an unhealthy obsession with The Green Lantern and anything involving Nutella. You can follow him on twitter, or friend him on PSN at HaughtyPride.