The Witcher 3 Delayed By Another Three Months

CD Projekt Red has officially delayed The Witcher 3: Wild Hunt from February 24th to May 19, 2015.  

This actually marks the second delay that the highly anticipated fantasy RPG has suffered, as it was originally planned for Fall 2014 before being pushed to February 2015.

The delay was explained in the following open letter:

”Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.

The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.

With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.

We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.”

The Witcher 3: Wild Hunt will launch on PlayStation 4, Xbox One, and PC.

My Opinion:

While the delay is disappointing because it is my most anticipated game of 2015, I stand firm that delays are always a good thing.  The Witcher 3 can only benefit from the extra 12 weeks of development, bug fixing, and polish that it is going to receive.  CD Projekt Red has been one of the most “rockstar” developers over the last year with how they never miss the chance to give the marketing portion of the video game industry the middle finger, so it’s good to see that they continue to show how much they care about the gamers.  Release the game when it is ready, and ONLY then.  Until then, we will all continue to wait patiently.  


Courtney Osborn is MONG’s Founder and Editor in Chief.  He is also a notorious Science Doctor, so ask him stuff.  You can follow him on Twitter, Twitch, and IGN.

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