The Tales series has historically had a ton of downloadable content, from costumes to level and money boosts. This past week, Bandai Namco announced a new kind to DLC for their upcoming entry in the series, Tales of Zestiria.
For the first time in Tales history, skits will now be offered as DLC! What’s even better is that all of them will be completely free!
You’ve never played a Tales game you say? You have no idea what skits are? Good news! I can help with that!
Skits are unique little “cutscene-like chats” that take place throughout each of the Tales games. They are meant to give you more information about each of the characters to help you better understand their motivations. They also serve as a way of showing how each character’s relationship with the other characters grows as the game progresses. Think of them like a book or a TV show, where you get to see more of the “less important” conversations than would be shown in a typical summer action movie or AAA game.
Tales of Zestiria launched today in Japan exclusively on PlayStation 3, and is scheduled to launch in North America and Europe later this year.
Want a chance to win a free game? Good news! We’re running a giveaway that you can enter up until February 9th! Go here to enter!
As many know, I am a HUGE Tales fan. Tales of Zestiria looks to be changing up a lot about what we are used to in the series, and this is just more proof of that. As much as I would like to be excited about free downloadable skits, I don’t exactly see the point in them. Not only that, I feel like they might cause more confusion and problems than be a benefit to the game. Because skits are conversational cutscenes, I can’t see how adding more after launch will make the game better. What if skits are added on a weekly basis? Will I miss out on some of the better conversations if I beat the game within a week of release? Do they actually add anything to the story? Where will they take place in the story? I completely understand adding in costumes, level up bonuses, money boosts, etc., but this? Not so much. I guess I’ll just have to wait and see how they are implemented.