During its first beta, Halo 5: Guardians recently saw approximately 1 million individuals play over 20 million matches in its three-week period. As a result, 343 Industries took to the game’s official community blog to share statistics from the beta as well as how they plan to alter the game according to user feedback.
Areas that will undergo change include Spartan Abilities, Weapons, Presentation, Competitive Skill Rating (CSR), and Matchmaking. Lists of specific changes within each category can be seen below, but it is important to note that these lists are not comprehensive and change is ongoing.
- Increase base speed (faster base movement)
- Increase strafe acceleration (faster, more responsive strafing)
- Reduce top sprint speed (narrow the delta between base movement and sprint)
- Modify Ground Pound controls to prevent conflicts w/ crouch jumping
- General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)
- Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
- DMR: adjust position of the scope to improve visibility
- Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
- Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
- Remove grenade detonation in mid-air based on weapon fire
- Ability to turn on/off vibration feedback for weapons
- General tuning and bug fixing for all weapons
- Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
- Medals: decrease frequency and number of medals displayed in the medal feed
- Spartan chatter: players will have the option to turn this on or off in the settings menu
- Adding highlights to placed/dropped weapons to make them easier to see
- General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
Competitive Skill Rating (CSR)
- Improved skill detection during placement phase
- Improved skill matching
- Improved team balancing
- Prevent skill boosting
- General bug fixing & tuning
- Much faster matches
- Better skill matching
- Better feedback to players in the lobby and matchmaking experiences
- Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
- Improved party vs party matchmaking
- Hide CSR ranks until in match to de-incentivize quitting
- Punish quitters with CSR penalties and matchmaking bans
Executive Producer, Josh Holmes, ended the blog post by thanking those who offered feedback following the beta, and ensured that much more would be revealed in the coming months.
Halo 5: Guardians will be released exclusively on the Xbox One this fall.
It appears 343 Industries is taking full advantage of the initial Halo 5: Guardians beta. They are listening intently to what players have to say, and utilizing the feedback they receive to make their game the best it can be. This is how betas should be used. By catering to the desires of their fanbase, 343 Industries is optimizing the potential of their game’s success. This is especially important if the developer wants Halo 5 to step into the realm of e-sports.
Alex DeLaPena is an Associate Writer for MONG. He is a man of many interests, and you can chat with him about those interests on Twitter, if you’re interested…