When giving a reason for why Futurlab decided not to self publish, James Marsden (head of Futurlab) said:
“Self publishing is HARD. I spent more time doing PR and marketing on Velocity 2X than I spent designing levels. I became a bottleneck for the whole project. That was far from ideal.”
“Given that marketing is vital to success, who could be better suited to hold aloft our creations than Sierra?”
Finally, Futurlab teased future projects with Sierra by stating:
“Our relationship doesn’t end with Velocity 2X…”
At Middle of Nowhere Gaming, we really enjoyed Velocity 2X and you can watch our video review below or read our written review here.
Velocity 2X is definitely a great game and I think this is exciting news for Xbox One owners and PC gamers alike. However, I’m more interested with what Futurlab could be working on in the “futur” with Futurlab.
Lucy Pallent is a Senior Writer at MONG. She is a girl gamer from a rock in the middle of nowhere and is the world’s biggest n00b. She likes Nintendo, JRPGs and food. Feel free to follow her random ramblings on Twitter.