In it, the developers behind the game discuss the thought process that went into crafting the audio for Killer Instinct. One of the first goals they wanted to achieve was bringing back the original announcer from the old Rare games. Killer Instinct wouldn’t be quite the same without the iconic screams of ULTRA COMBO!!!! or COMBO BREAKER!!!!!
When approaching the sound design for each character, the team used a wide variety of techniques and traveled to unique locations to achieve their goals. For Jago’s theme music, composer Mick Gordon traveled to a Buddhist temple to learn throat singing. In order to capture the fiery sounds of Cinder, the team ventured outdoors for a recording session using hand props and lit objects on fire to attain the desired effect.
Perhaps most surprisingly, was the amount of normal, everyday objects used to capture audio. Watch the video below to see how a file cabinet, vegetables, ping pong bells, and taco shells shaped the sounds of Killer Instinct: Season 2.
It was really interesting to get insight into how sound was created for the game. I never would have expected so many basic objects would be used in the process. I really liked the use of breaking taco shells to simulate the bone-settling movement of Hisako.
Darius Purse is an Associate Writer at MONG and if you want to talk Games, TV, or MMA feel free to follow him on Twitter.