EA and Visceral teamed up a long time ago in a galaxy far, far away — and that’s pretty much all we’ve known about their upcoming Star Wars game. Now we’ve been gifted a few precious details, but will the game be what we expected?
A job description for Visceral seems to suggest that the next Star Wars game, written by Amy Hennig of Uncharted fame, will have elements of a role-playing game (RPG). Let’s take a quick peek at the juiciest details:
”THE CHALLENGE AHEAD:
BRING YOUR SYSTEM GAME DESIGN SKILLS AND SAVVY AND YOUR LOVE OF STAR WARS TO VISCERAL GAMES, EMBRACING AND CONTRIBUTING TO THE PROJECT VISION IN AREAS OF HERO CONTROL/MECHANICS, AI BEHAVIORS, COMBAT/WEAPONS, CLASS DESIGN, SKILLS/PROGRESSION, ENEMY DESIGN, STORY AND BOSS ENCOUNTERS.”
The highlights here are “class design” and “skills/progression,” both of which could obviously point toward a full-fledged RPG along the lines of Star Wars: Knights of the Old Republic (KOTOR). While it could also apply to a class-based multiplayer component, that seems unlikely with Dice handling the freshly relaunched Star Wars: Battlefront series.
Speculation about Visceral’s Star Wars title has run rampant ever since its announcement. Many gamers assumed it would be a Third-Person action/adventure game due to Amy Hennig’s involvement. Although that could still prove true, it seems the game will offer some deeper character customization than anyone expected.
KOTOR has been in my top 5 favorite games ever since it released, so of course I’m dying for a new RPG. That new Star Wars: Uprising mobile game isn’t cutting it, so I’m eagerly anticipating some additional information about RPG mechanics. Regardless of gameplay, we’re assuredly in for a treat when it comes to story.
Chris Cobb is an Associate Writer for MONG and considers himself an honorary Mandalorian. When he isn’t running through his neighborhood in cardboard Boba Fett cosplay, you can find him on Twitter.