The sequel will be in similar vein of the first game, just with more features and options, especially in customization.
Additions include: online multiplayer, a deeper create a character system, and the ability to create a team and a league. For the league you can create all the team logos, their uniforms, and decide how many teams are in your league. Further, the sequel also has a “more realistic presentation.” But don’t worry it still has kept some of its stylized nature from the first game.
Further additions: revamped graphics (obviously), improved character models, and updated, as well as new, stadiums. The interface has also undergone a modernization overhaul.
The online multiplayer will support co-op and versus player. Single player and local couch co-op has also been confirmed.
“With the launch of Super Mega Baseball we received an overwhelming and positive response from the community, confirmation of sustained interest in this style of streamlined gameplay in sports games, and some excellent feedback,” Metalhead co-founder Scott Drader said in a statement. “That feedback was consistent with our roadmap for the product and that has made decisions on where to improve the game rather easy–we’re improving upon the original largely with the set of features most requested by the community.”
Drader also confirmed the previous game’s ego system be carrying over.
Super Mega Baseball 2 is set to release sometime in 2017 for PS4, Xbox One, and PC.
This is everything I wanted in a sequel: stylized, but less goofy visuals/character models, and more customization options. It took me two years to pick up the first game after its launch, this time I’ll be getting a copy day-one.
Tyler Fischer is a Senior Writer for MONG who plays video games when he’s not busy researching alien conspiracy theories at 2AM. You can find him on Twitter.