Developer Ninja Theory has been very open about the creative process of Hellblade: Senua’s Sacrifice with its series of development diaries. That openness now extends to Game Informer in an exclusive interview with Ninja Theory’s creative director Tameem Antoniades.
The video interview offers insight into how Hellblade is focused not purely on combat, but on immersion and storytelling. While combat plays a role as evidenced by footage of Senua battling a towering enemy in a fiery landscape, the developer worked to engage players without it.
One of the more interesting viewpoints from Antoniades is his goal of delivering AAA presentation on a smaller budget. By creating a shorter experience with a cheaper price, Hellblade is able to take risks not available to AAA games which are focused on selling to as many as possible in order to recoup development costs. Check out the full interview below.
It seems like I have been following the development process of Hellblade for awhile now, and I’m ready to hear a release date for the game. With so many big titles released with countless hours of content this year, it is refreshing to hear Hellblade will offer a shorter experience.
Darius Purse is Executive Editor at MONG and if you want to talk Games, TV, or MMA feel free to follow him on Twitter.