DrinkBox Studios, the minds behind Guacamelee!, brings out Severed, a first person game about finding yourself, or at least, your arm.
According to Destructoid, the game centers around a female protagonist who has lost part of her arm, so she goes on a quest to uncover a mystery, a part of which involves her missing flesh. Along the way, she will battle monsters and attach their parts to her missing arm to battle bigger monsters.
Being a nonlinear dungeon crawler that is control based in the first person, Severed is described as “a cross between Mega Man, Infinity Blade and Mike Tyson’s Punch-Out!” The player can start out any way they want, Mega Man style. An emphasis has been put on exploration, also. Because the combat is gesture-based, combat is likened to Infinity Blade, but players can attack multiple enemies, even though they are facing only one. Developing a strategy to defeat enemies with both physical and magical attacks is one of the key aspects of Severed that seems taken out of Punch-Out.
Severed is scheduled to come out in the spring of 2015. Platforms are pending, but seeing as this game uses gesture controls, mobile devices are almost a given, although DrinkBox has had an interest bringing the game to the PlayStation Vita, the Nintendo 3DS and the WiiU. They also said that they might be trying ideas with PlayStation Move, Kinect, and Project Morpheus for their eight-hour experience.
This game looks promising. Wearing the skins of your defeated enemies in a Guacamelee! art style? Sign me up. This could just be me loving DrinkBox and the art style that reminds me of “Samurai Jack”, but the idea sounds solid, and I would love to see this on the PlayStation Vita or even the Wii U. If they can get this to work with a new PlayStation Move and Project Morpheus, it would be a promising title to launch those with, and it might show that the Kinect 2.0 is a great investment to Microsoft. Severed has so much potential, and I am excited to hear more in the weeks to come.