Destiny Update, Secret Content Inbound

Today, a large update is rolling out for Destiny, bringing with it a slew of changes, buffs, some debuffs, content that has been asked for since the game launched, and content that was supposedly coming with the December 9th update arrives early.  

Here is a list of all of the changes included in update 1.0.3:

Voice

  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here

 

Classes

  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials

 

Weapons

General

  • Reduced camera shake when being hit with explosive rounds

Perks

  • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
  • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

 

Activities

Missions

  • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray

Strikes

  • Winter’s Run: Fixed an exploit zone in the Aksor boss encounter
  • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Heroics

  • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

 

Event: Iron Banner

  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here

 

Cinematics

  • Fixed several issues with the synchronization of cinematic subtitles in various languages

 

Destinations

Combatants

  • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
  • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties

Events

  • Public Events will occur 10-15% more frequently in all public spaces

 

Vendors

  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante’s stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens

 

PVP

General

  • Enabled revive scoring for Skirmish and Salvage
  • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
  • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
  • Added new functionality to match pre-formed fireteams against each other
    • This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
    • In 3v3 games, Fireteams of 2 or more players will match together more frequently
    • In 6v6 games, Fireteams of 4 or more players will match together more frequently

Medals

  • Won’t Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
  • Mark of the Unbroken no longer requires a minimum player count
  • Sum of All Tears no longer requires a minimum player count
  • Sum of All Tears should now trigger consistently

Maps

First Light

  • Implemented multiple fixes to stop players from getting into advantageous positions

Blind Watch

  • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
  • Adjusted landing and respawn points to accommodate new geometry changes
  • Added protection to prevent players from getting  on top of a pipe high above the intended playable space

Firebase Delphi

  • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room

Rusted Lands

  • Blocked off the monitors above Control Zone A to prevent players from hiding in them

Shores of Time

  • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
  • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions

Exodus Blue

  • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
  • Fixed an issue with visibility culling behind Control Zone A

Twilight Gap

  • Adjusted landing points to keep players from fighting too soon in Rumble matches
  • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
  • Added geometry to fill in small gaps that let players see out of the world

 

HUD

  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen

 

Orbit

  • Destiny version number added to the Character Login screen
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search

 

Menus

General

  • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent

Roster

  • Network Connection Quality Indicators now added to the Roster
  • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
  • Added support for direct fireteam joins from the roster on the Xbox One

Inventory

  • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
  • Fixed and updated several inventory icons
  • Fixed and updated several talent tree icons

Audio

  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which “Guardian down!” referenced the wrong gender in French, Spanish, and Portuguese

Technical

  • Added the ability for the Bungie DOC to send in-game alerts and messages

  • Fixed stability issues across all platforms

  • Fixed an issue that would  cause a rare crash during space flight into activities

  • Improved patch installation process

  • Implemented PS3-specific performance optimizations

  • Fixed some issues causing beetle and lionfish Kicks to Orbit

You can read about all the updates listed above through Bungie’s Destiny News Feed.

Also, while not included in today’s content, a news update from last thursday details new, “secret content” , that the team from Bungie intends to drop this week.  It will be available for those who have already purchased the Dark Below content, or intend to do so:

“Next week, we’ll also let slip something we’ve been keeping a secret.

Did you acquire a Destiny collector’s edition that included an Expansion Pass? Did you acquire an Expansion Pass separately since then? If you have, we’ve got a special surprise for you. If you have not, but think you might still help yourself to The Dark Below, you’ll also be invited to enjoy.”

For full details on the “secret content” you can read more here, under the “Tricks Up Sleeves” section of the update.  Keep it tuned here, to Middle Of Nowhere Gaming for any updates or special secrets for Destiny.

tease

The Dark Below expansion drops on December 9th, and as of right now cannot be purchased at a stand alone price. The season pass costs $34.99 / £34.99 and the first expansion content can be purchased the day it releases for $19.99 / £19.99.

My Opinion:

If I had my way the “secret” would turn out to be an arena in which players could ride their sparrows and do stunts and tricks.  Sadly, it is more likely that new sparrows will be revealed, sparrows that had been datamined from the game back when the halloween content arrived.  Supposedly these sparrows will be able to do barrel rolls in mid-air.  While I would welcome a larger variety of rides for my guardians, it would be nice to have a little more breadth in vehicles, or in what to do with said sparrows.  

As for the update itself, many of the changes, cosmetic or not, are welcome, and demonstrate steps in a great direction for the game.  The addition of shaders to Eva Levante are welcome, as well as the ability to preview those shaders, and preview emblems are all additions that feel great and prevent guardians from wasting resources.  Albeit, these changes won’t have you playing for dozens of hours more, but they show that Bungie truly is listening to what the community is asking for, and they are working hard to make this great game even better.  The Iron Banner sounds like it’s going to do what it was supposed to do in the first place and, while I do not look forward to the event, I know many on my friends list who have been eagerly awaiting it’s return.  Welcome back, and “strike while the Iron is hot!”


Scott Deisner is an Associate Writer for MONG.  He enjoys story and character driven content above all else, things made from potatoes, and long walks on sandy beaches ;P  You can follow him on Twitter.

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