Miyamoto elaborated that online capability will allow users to share custom-made levels, play others’ shared levels and rank shared submissions.
“You’ll be able to see what happens when other people play your course, or when you play other people’s courses there will be some popularity rankings for the most popular courses. Things like that.”
Players will largely utilize the Wii U Gamepad to create levels reminiscent of classic Mario titles using Mario themed set pieces, enemies, and items.
Mario Maker will be released exclusively for the Wii U in 2015. For more details check out the full interview with Miyamoto.
The concept of Mario Maker is simply, well, awesome, and the inclusion of online sharing is a logical step that is reminiscent of what LittleBigPlanet has done. In this case it’s done with one of the most beloved franchises of all time. I cannot wait to tinker and create my own levels, and to see what others come up with. While the Mario franchise continues to pursue its focus on 3D-platforming, Mario Maker allows those of us who loved the classic 2D platformers to live in our nostalgia and create our own classic Mario levels.
Alex DeLaPena is an Associate Writer for MONG. He is a man of many interests, and you can chat with him about those interests on Twitter, if you’re interested…