As we finally approach the end of the dark, twisted and maleficent tunnel that has been the Wii U era, the topic on everyone’s minds is the Nintendo Switch. While our mouths froth in advance of tomorrow’s livestream and following press events, it is only natural to scour the internet for any nugget of information to slowly peel back the veil of secrecy.
After the monumental success of Pokémon Go, many wondered what Nintendo’s next step into the mobile market would be. Their questions were answered during Apple’s annual September keynote, which saw Shigeru Miyamoto himself onstage to announce Super Mario Run, a mobile Mario game built from the ground up for mobile devices.
Continue reading $9.99 is the right price for Super Mario Run
For years the narrative has been the same. “Nintendo is out of touch with its fanbase.” “Nintendo has lost me.” “They care too much about the casual gamer.” “They have no 3rd party support.” The list goes on and on. But this morning, Nintendo proved that it knows exactly what it is doing, and despite recent failures, has built a system that is a perfect fit for the 21st century audience.
Say hello to the Nintendo Switch.
Continue reading Nintendo Switch is the definitive 21st Century console
When Super Mario Maker comes to 3DS this holiday, not only will it not allow you to send and share levels via the internet (like on the Wii U version), but it won’t even be playable in 3D. Continue reading Super Mario Maker on 3DS will only be playable in 2D
It appears Nintendo is letting the big dogs out of the cage for the NX launch. Continue reading Rumor: Mario, Pokemon, Zelda NX will release within six months of launch
Super Mario 64 is one of my favorite video games ever. I remember getting my Nintendo 64 a few months after the system was first released and it was my first game. I loved Mario games before that, especially Super Mario World, but Mario 64 blew my mind. The freedom from running around in three dimensions, all the moves Mario could do, the clear blue water. Holy crap, the water looked good! I remember that feeling so well. The joy from a brand new Mario game. Whenever a new Mario game was coming out, it meant something new and innovative was coming. Something that would push the industry into new territory. Whether it was analog control, multiple playable characters with different abilities, or a non-linear world, Mario furthered the industry through design. So it makes me sad that Super Mario 64 was the last time I was truly blown away by a Mario game. Continue reading Mario Doesn’t Try Anymore
Five years ago, I picked up a copy of Mirror’s Edge on Xbox 360 at Staples. Yeah, they sell games, and I was just as surprised as you were. Specifically, they sell budget games that are thrown unceremoniously on a rack along with other pieces of software that are no longer relevant. Titles like Conan, The Outfit, and TimeShift are what are commonly found on their shelves, as well as Mirror’s Edge. I had heard so many good things about the game so I bought a copy, went home, and began to play it. I stopped playing after, say, two or three levels in and never tried it again. The reason for this were the controls. The most used buttons on the controller were the LB and LT buttons, two buttons that don’t feel good constantly being pressed. I was baffled as to why the buttons were mapped the way they were and it ruined the game for me. Continue reading Remapping Console Control Configurations