The partnership between Sega and Creative Assembly succeeded in frightening players like it was 1979 all over again. The sales numbers, which represent copies sold directly to gamers and not to retailers, are seen as a victory for the Alien brand after the negative critical reception to Aliens: Colonial Marines. Surprisingly, Aliens: Colonial Marines sold just as well as Alien: Isolation.
Michael Doyle, VP of Consumer products for Twentieth Century Fox states that, “Alien: Isolation represents a paradigm shift in what is possible in the licensed game arena,” Doyle and Twentieth Century Fox helped license the game.
Supporters of Alien: Isolation will be pleased to hear that the idea of a sequel is discussed consistently at Creative Assembly, and DLC is still being released for the original game.
The game launched in October of 2014 on PC, PlayStation 3 and PlayStation 4, and Xbox 360 and Xbox One.
Check out MONG’s review where we call it, “the most atmospheric game we’ve ever played.”
Michael Doyle’s comment on how Alien: Isolation changes what is possible for licensed games is the most interesting part of this news to me. Alien: Isolation seemed like a huge risk. It was difficult, inaccessible, and had to deal with the stigma of past Alien games. A lot of resources were put into this risky license and they achieved one of the most truly Alien experiences on gaming platforms. Hopefully licensed games will get to the core of what makes the original material great, even if it is less accessible.
Nathan Reid is an Associate Writer at MONG and in his living room everyone can hear him scream.