Just a few days ago we saw a new gameplay trailer for Atlus’s upcoming RPG, Persona 5. From the looks of things, that was only the start of an ongoing information drip, as some cool new tidbits of information have come to light.
As spotted by Siliconera, the following details on Persona 5 come from Japanese gaming magazine Famitsu:
- Just as in Persona 3 and 4, the protagonist is a second-year high school student who transfers to a new school at the beginning of the school year.
- The protagonist’s home is a coffee shop, owned by friends of his parents. This is likely the place where we saw the main characters planning a heist in the trailer.
- The game begins in Shibuya (as seen in the trailer), but eventually branches out to other parts of Tokyo.
- The prison in the trailer is a “prison of mind” for the protagonist; it’s vaguely implied that this represents some sort of looming problem the protagonist must confront.
- Unlike most Persona dungeons, the dungeon seen in the trailer was not procedurally generated. This will be one of several areas designed to highlight the protagonist’s skills as a phantom thief. However, this does not necessarily mean the game will not contain any procedurally generated elements.
- Social Links will return, though not necessarily in the same form as previous games.
- The name of the protagonist’s first Persona is Arsène, likely named after fictional phantom thief Arsène Lupin. The Persona has a cape which appears to function as a pair of wings, evoking the image of a thief who can reach places others cannot.
- The protagonist may seem like the quiet type, but this is stated to be some kind of act. Given that he’s apparently a successful phantom thief, this probably shouldn’t be surprising.
- The protagonist meets Anne and Ryuji (seen in the trailer) at the beginning of the game, and all three have some kind of personal problems. It’s hinted that all three characters have lost their homes.
- Morgana, the transforming cat-like character in the trailer, is also met near the beginning of the game, and is very important to the story.
- Battles will be turn-based, with several tweaks meant to spice up the gameplay. Each character can wield a “gun” in addition to their melee weapon; these apparently aren’t real guns, but are used as such in combat.
- Anime studio Production I.G. will be responsible for the cutscenes. This studio is responsible for the animated adaptations of Ghost in the Shell, among other popular anime.
Persona 5 is currently scheduled for a 2015 release on PlayStation 3 and PlayStation 4. If you haven’t seen it, make sure to check out the most recent gameplay trailer!
I love hearing little snippets of spaced-out information for an upcoming game. It got me hyped for the last couple of Super Smash Bros. entries, and it’s getting me hyped for this game too. I think it’s clear they’re trying to make the protagonist a more fleshed-out, interesting character than the heroes of Persona 3 and 4,and I think the game will be better for it. I’m really eager to learn more about the changes to Social Links and the battle system… but I suppose we’ll just have to wait a little longer for those details.
Aaron Dobbe is an Associate Writer at MONG specializing in Nintendo but playing a bit of everything else too. Follow him on Facebook and pester him to get a Twitter.