The video, posted to Formula Fusion’s Kickstarter page, shows a single lap of an untextured test track. The developers provided the clip in order to get feedback from fans of the project on the visual effects and vehicle handling. Check it out for yourself:
Alongside the video, the developers stated that they “need your feedback to get it working just how you want it” and that “the final game will look, work and feel much better.” In a later update, R8 explained a little further what’s going on:
Basically we have been creating a hybrid system that combines the physics side of UR4 with a spline system (there have been more than a few editor quirks to iron out). The floatiness of the craft will come from adjusting the ‘springs’ we have applied to the body – this is a process we are now going through. The way the camera feels, the way the craft feels the way the track feels are all to be refined now.
In addition, they promised to provide another video next week with further improvements made. If you’d like to make any suggestions, be sure to drop by their Kickstarter and let them know!
As a big fan of Wipeout, I’ve been following this project very closely, and I’m pleased with what I see so far. Obviously, this footage is rough, but I love the sense of speed. Even the untextured environment looks really nice! I don’t have much to say that hasn’t already been said – I’d like the craft to feel a little floatier, but that’s about it. What do you think?
Aaron Dobbe is an Associate Writer at MONG specializing in Nintendo but playing a bit of everything else too. Follow him on Facebook and pester him to get a Twitter.