The Witcher 3: Wild Hunt patch details announced

CD Projekt Red has released the patch notes for the second console patch for The Witcher 3: Wild Hunt.

The patch will include several fixes for glitches but will also introduce a couple of new additions like enlarged text. The patch notes were posted on the CD Projekt Red’s forums. The patch does not currently have a release date.

Here is the list of changes from this patch:

  • Geralt will not longer interact with candles near chests and other interactive elements.
  • General stability and performance improvements
  • Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
  • Improved camera smoothness
  • Performance improvements during some cutscenes.
  • Fixed case where game was crashing on loading a save in certain situations
  • Various bug fixes and user experience improvements in GUI panels.
  • Fixed issue where some players were unable to run after Wandering in the Dark quest
  • Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
  • Too many wild hunt minions were spawned during Ciri’s Story: Fleeing the Bog quest.
  • Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
  • Fixed issue where Player was unable to move freely during Blindingly Obvious quest
  • Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
  • Fixed issue where Player could get trapped in Turseach castle ruins
  • Fixed issue where Roche was not present at Hanged Man’s tree during Eye for an Eye quest
  • Fixed issue where Player was unable to talk or interact with certain NPCs
  • Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
  • Fixed issue where player was unable to use certain actions after Carnal Sins quest
  • Fixed issue where Geralt was sometimes unable to mount Roach
  • Fixed issue where some players were experiencing infinite loading screen during King’s Gambit quest.
  • Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
  • Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven’s Treasure quest
  • The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.

My Opinion:

I love how fast we’re getting these patches! I’ve been fortunate enough to have a (relatively) bug-free playthrough so far. But it is good to see certain things get fixed, especially ones that involve Roach. I am also glad to see that Geralt will no longer interact with candles if near chests – that was annoying as hell!


Steven Shearer is an Associate Writer for MONG. You can follow him on Twitter and IGN.

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One thought on “The Witcher 3: Wild Hunt patch details announced”

  1. “annoying as Hell!” Haha!
    I’m glad to see that CD Projekt controls their game after his release.

    It’s a good news. Firstly for the text because it is a little bit small.

    Like

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