Mixed martial arts is one of the hardest sports to replicate in video games. The sport allows for a number of ways to approach a fight and many variables can contribute to how a fight is finished. In the latest video for EA Sports UFC 2, the developer shows off a number of new features implemented in this year’s edition.
To create the most realistic representation of UFC action, changes were made both in the striking and grappling departments. A new knockout physics system portrays combatants reacting convincingly to every punch and kick with visual cues letting you know just how badly your opponent is hurt. Blocking can be performed independently with high & low blocks and 360 degree head movement takes evading strikes to the next level.
Dynamic grappling has been added to bring the freeform nature of movement to both players. New animations open up chain submissions, allowing threats to spring from a variety of positions like the clinch and while countering a takedown attempt. Watch the video below to see how all the changes add up to allow players to secure the most satisfying and realistic fight finish.
I’m liking everything I am hearing from the video and now just want to play the game. Hopefully EA releases a demo because I really want to see just how intuitive the controls are, particularly when it comes to the ground game. I would love to be able to chain together a series of submissions to score a victory.
Darius Purse is a Senior Writer at MONG and if you want to talk Games, TV, or MMA feel free to follow him on Twitter.