What’s the one thing FIFA always needed? Destructible environments…
Last night, EA announced the already forgone conclusion, that FIFA 17 is indeed real and coming this fall. While details are scarce right now, one notable shift was divulged, a change in the game’s engine.
FIFA 17 will be powered by Frostbite, the same engine used recently in many other EA franchises, such as: Star Wars Battlefront and Dragon Age Inquisition. Previous FIFA entries were powered using the inferior Ignite engine. This change comes as no surprise as EA has been working for a few years to shift all of its games to the Frostbite engine.
EA didn’t outline any specific effects the new engine will have on the hit soccer simulation series, other than saying, “Frostbite delivers authentic, true-to-life action, takes players to new football world, and introduces fans to characters full of depth and emotion.” Coulda’ sworn FIFA 16 did the same exact thing — odd.
“Frostbite unlocks a whole new world of possibilities for the FIFA franchise and its fans,” said executive producer David Rutter. “We have never been as excited as we are today about the future of football and the experiences we are going to deliver in FIFA 17.”
FIFA 17 launches for PlayStation 4, Xbox One, Xbox 360, PS3, and PC in North America on September 27th, and globally on September 29th.
Am I excited to see the mighty Zlatan, Jamie Vardy, Steven N’Zonzi, and everybody in the Frostbite engine? Oh yeah. You better believe I’m juiced to see that Frostbite Jamie Vardy. However, this sounds like more standard FIFA press announcement codswallop. FIFA 17 will likely be marginally better, and some ways naturally worse, than FIFA 16. Further, to see the series still holding onto last-gen is also disappointing. Just let go EA…..it’s time to let go.
Tyler Fischer is an Associate Writer for MONG who plays video games when he’s not busy researching alien conspiracy theories at 2AM. You can find him on Twitter.