Dangerous Golf fails to reach sales expectations

Remember that indie golf game Dangerous Golf, from the team of former Burnout devs? Well, it’s failed to meet sales expectations. Now, developer Three Fields Entertainment “can’t afford” to add more levels.

dangerous-golf-06

The game’s performance was revealed by the studio’s creative director, Alex Ward, who in an interview with Console Obsession, was asked if the destructive golf game had met the team’s sales projections.

“No, not yet,” Ward explained. “We pooled our life savings to start our studio and to start making games. We’re a 100% player supported Studio. Every copy sold directly supports our 11 person development team. The money goes to the people who actually make the game. So a big thank you to everyone who has bought our work so far!” (bq)

Ward went on to reveal that due to the size of the Three Fields Entertainment and its budget, the game won’t be receiving any more content.

“As we said earlier, we’re a small indie team,” he explained earlier in the interview. “Tiny by comparison to almost all other teams operating on the platforms we develop for. We’ve always listened to feedback and our customers and we all take that really seriously. Whilst we’d love to be able to add more levels to the game – the reality is that we just can’t afford to do so.” (bq)

Dangerous Golf launched on PlayStation 4, Xbox One, and PC to mixed reviews in garnering mixed reviews on Metacritic.

My Opinion:

This isn’t a huge surprise. Beyond the game itself being fairly mediocre and obtuse, it launched with many technical issues. Let’s just hope this experiment doesn’t prove too costly for the developer — we still need to get that Burnout spiritual successor out of them.


Tyler Fischer is an Associate Writer for MONG who plays video games when he’s not busy researching alien conspiracy theories at 2AM. You can find him on Twitter.

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