One of the highlights of Bethesda’s E3 this year was the reveal of Prey, a brand-new game from Arkane Studios’ Austin branch. At the time of the announcement, there was some confusion over what its nature was exactly. But worry no longer, game director Raphael Colantonio put an end to the uncertainty today.
So what did he say? Well, essentially exactly what he said at E3: that Prey is not a sequel, nor a remake. Further, that it has no tie to the original. “You have to look at it like a reimagining of the idea,” he said.
Colantonio also went on to end the confusion about the game’s genre:
“It’s not horror. The psychological-thriller dimension is more around the theme of identity. Who are you exactly as Morgan?”
He also went on to clarify that Prey is not just a shooter, but rather a “hybrid where there’s narrative mixed with action mixed with a little of [an] RPG layer.”
The game will also feature combat, where you’ll fight using powers learned from aliens. Weapons will include the standard more traditional forms, such as shotguns, as well as unorthodox “gadgets” that are scattered about the space station.
Colantonio also suggested that the game may draw inspiration from the studio’s Dishonored series.
“If you like Arkane games, those games that blend narratives and simulation and some choices and a lot of player exploration, Prey is going to be that game for you.”
Still confused? Reading this without having read everything above? Then watch this video.
Prey was one of the games of show for me at this year’s E3. The debut trailer was stylish, unique, and got me afluttered from my toes to my cowlick. To hear it is inspired (even in the smallest amount) by Dishonored, gets me even more excited.
Tyler Fischer is an Associate Writer for MONG who plays video games when he’s not busy researching alien conspiracy theories at 2AM. You can find him on Twitter.