No Man’s Sky players can expect various fixes and tweaks to the space exploration game over the course of the next two weeks.
Reddit user Sam123bir has posted an email he received from Hello Games to the No Man’s Sky subreddit, revealing that the space exploration game is set for two separate patches in the near future. The email reads, “A patch for both PC and PS4 will be released this week. These will fix the most urgent and critical issues for all our players. Then next week another patch for PS4 and PC will be released which will help to improve the experience further for players.” The email then offers its support site for “a list of the most common issues and workarounds.”
Currently you can download an experimental build of the first patch right now on Steam by going to “Properties,” then by making your way to the “Betas” tab, and then by entering the code “3xperimental.” You’ll then be able to select the beta patch from a drop-down menu. It improves peformance, saves corrupt data, and fixes various other issues. You can see a full list of the changes here:
Improved AMD Phenom Support:
- Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2; Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.
- Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing.” It now defaults to off. If you feel the framerate is “slow” or “lumpy,” please make sure that this is turned off (it helps players with sub-30 frames per second).
- On CPUs with 4 threads or fewer, performance has been improved. On CPUs with 8 threads, performance has also been significantly improved.
- Added support for this GPU, which doesn’t support OpenGL 4.5 fully.
- Help to recover some player saves which had been lost or corrupt.
Alt-Tab has improved:
- Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
- Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards.
Max FPS Cap:
- On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
- The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high-end GPU has not been selected. We are working on Intel GPU support.
- G-sync has been disabled by default, which was causing an issue for some users.
No Man’s Sky released last week on PlayStation 4 and PC to very divisive reception. Currently, it sits at a 71 on Metacritic.
I have taken a momentary vacation from No Man’s Sky in hope that when I come back in a month or two, it will be a much more polished experience.
Tyler Fischer is a Senior Writer for MONG who plays video games when he’s not busy researching alien conspiracy theories at 2AM. You can find him on Twitter.