Until Dawn has had a long and strange road to its eventual release on PlayStation 4. Originally announced as a PlayStation 3 title utilizing the PlayStation Move controller, Until Dawn has been revamped, reworked, and is now out as a PlayStation 4 game utilizing far more traditional controls. Before we get into my review of the game, here are a few caveats. I’m a a big horror movie fan, especially of the slasher genre. I don’t generally play a lot of horror games, survival in particular, have never really gelled with me. My expectations for Until Dawn were cautiously optimistic; this seemed like a game I wanted, I’ve never really had the strong urge to play as a cop/photographer/sweet dude who is part demon while battling against hordes of zombies/ghosts/other sweet demons, but I have wanted to see someone take a stab at doing a game that dwells in the slasher drama. I wanted to play as a group of irresponsible teenagers being picked off one by one. Until Dawn seemed like it would offer that, but it also seemed liked an idea that could be really lukewarm if failing in execution, and there were some warning bells considering the amount of time it took to get Until Dawn to market. The question is, how did Until Dawn come out?