This week the crew got together to talk about movies. Not the whole time, but they did spend a few minutes talking about the new Ghostbusters and they might have had opinions you wouldn’t expect! They also introduced a new segment (that might be weekly… maybe) called Hideo Kojima Quote of the Show, or HKQOTS for short! Come one come all, join the MONG Podcast crew once more for another week of fun! Continue reading MONG Podcast 128 | But Wait! There’s More!
Looking forward to Until Dawn 2? Well, I have bad news — it’s not coming anytime soon. Continue reading Until Dawn 2 not in development claims Supermassive Games
After eight years of being PlayStation-centric, developer Supermassive Games is looking to go multiplatform.
Continue reading Until Dawn dev looking to go multiplatform
2015 has come and gone and it has been the best year of gaming in a long time. Instead of dumping all the major games in a four month period, they were spread throughout the year. While some games are better than others, getting them into a list was much harder. Continue reading Jesse Webster’s Top 5 Game of the Year
Until Dawn has had a long and strange road to its eventual release on PlayStation 4. Originally announced as a PlayStation 3 title utilizing the PlayStation Move controller, Until Dawn has been revamped, reworked, and is now out as a PlayStation 4 game utilizing far more traditional controls. Before we get into my review of the game, here are a few caveats. I’m a a big horror movie fan, especially of the slasher genre. I don’t generally play a lot of horror games, survival in particular, have never really gelled with me. My expectations for Until Dawn were cautiously optimistic; this seemed like a game I wanted, I’ve never really had the strong urge to play as a cop/photographer/sweet dude who is part demon while battling against hordes of zombies/ghosts/other sweet demons, but I have wanted to see someone take a stab at doing a game that dwells in the slasher drama. I wanted to play as a group of irresponsible teenagers being picked off one by one. Until Dawn seemed like it would offer that, but it also seemed liked an idea that could be really lukewarm if failing in execution, and there were some warning bells considering the amount of time it took to get Until Dawn to market. The question is, how did Until Dawn come out?
With this current console generation, Sony has achieved much success by making the right choices. Before the PlayStation 4 even launched, it was the choice not to implement any DRM policies, giving gamers the freedom to share their games how they wanted. It was the choice to launch $100 cheaper than Microsoft and to emphasize games over multi-media that garnered much positive fanfare among hardcore gamers.The company realizes the power of making the right choices and in the month of August they are putting choice in gamers’ hands in two distinct ways. Continue reading How Sony Doubled Down on Gamer Choice in August