Watch Dogs Will Be 1080p and 60fps on PS4

A common story these days, but here it is again: Watch Dogs will run at 1080p and 60fps on PlayStation 4 according to PlayStation.com.

Ubisoft has not publicly confirmed whether this is true or not, but PlayStation.com is claiming that you can only experience Watch Dogs this way on PlayStation 4.

The listing says “The world of Watch Dogs comes alive on PS4 with the best graphics on any console and exclusive missions found only on PlayStation. Hack everything as you make your way through Chicago’s underground as you experience Watch Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p.”

This is actually better than what Ubisoft said about the PlayStation 4 version back in March: upgrading it from 30fps to 60fps.

My Opinion:

Just keep giving me the p’s and the fps’s! Honestly this doesn’t make me feel any better or worse about the game.  All this does is provide fanboys and internet jerks with ammo for their flame wars.  However, if it is true, it is cool that Ubisoft is apparently maxing out what they can do with Watch Dogs on PlayStation 4.  


Courtney Osborn is MONG’s Founder and Editor in Chief.  You can follow him onTwitter andIGN.

5 thoughts on “Watch Dogs Will Be 1080p and 60fps on PS4”

  1. The reference to 60FPS and 1080p was removed from the banner a few hours ago it seems. Any updates on this? It doesn’t make much of a difference to me but really knowing what’s happening is always nice.

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    1. You’re right, it was removed. I haven’t had a chance to go back and update the story. But to answer your question, there has been no updates. Neither Sony nor Ubisoft has commented on the actual resolution and framerate since the story went live. Hopefully we’ll have news soon.

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        1. Thanks! And an update just happened. Will have story soon. Here is the basic info though. Watch Dogs will run at 900p, 30 frames per second on PlayStation 4 and 792p, 30 frames per second on Xbox One. “Resolution is a number, just like framerate is a number,” says creative director Jonathan Morin. “All those numbers are valid aspects of making games.”

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