Keiji Inafune’s post-Capcom reputation as a game designer has taken a few hits lately, mostly due to the delays of Mighty No. 9 and the horribly botched Red Ash kickstarter campaigns. Now he has more bad news to share.
Yes, ladies and gentlemen, Mighty No. 9, the massively successful kickstarter project from the father of Megaman, has been delayed yet again. As we collectively groan and facepalm in the face of this news, let’s take a look at the official announcement:
“To the fans eagerly awaiting the release of Mighty No. 9,
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.”
The full post can be read here, but Mr. Inafune goes on to say that he believes the game may launch Spring 2016. Those of you who have been keeping tabs on this sidescroller will remember that these same issues were also responsible for the last delay, so it appears to be no simple matter. Regardless, this is surely a massive disappointment for excited gamers — even if it isn’t a huge surprise at this point.
Okay, so these network modes are looking to be a huge pain in the rear. Wouldn’t it be wise to cut their losses at this point and ditch this troublesome content? As just a casual Megaman fan (I’m more of a Megaman X dude) I never planned on acknowledging any leaderboards or playing co-op. Is that something people are really clamoring for, especially in detriment to the entire game?
Chris Cobb is an Associate Writer for MONG and can be found on twitter.