Nioh: the changes to come following alpha feedback

Following its alpha demo last month, Nioh, the Samurai-based Soulslike RPG from Team Ninja, will receive many changes formed from the criticism found in player feedback. 

The demo included a considerable chunk of the game: two areas (an ancient region called Dazaifu overrun by demonic beings and a ruined fishing village called Usuk) and three weapon types (a katana, axe, and spear).

Following the demo’s completion on May 5th, Team Ninja sent survey emails to all players who participated in the stress test; yesterday they published the results and what changes are coming:

Overall

  • Add tutorials regarding the game system.
  • Adjust balance mainly in the opening sections to make battles fairer.
  • Improve controls and camera system.
  • Improve the understandability and usability of the UI.
  • Improve graphic performance

Tutorials

  • Implement a training stage for tutorials on basic controls and core game actions.

Action and controls

  • Improve player & camera behaviour during lock-on.
  • Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
  • Expand item shortcut slots.
  • Revise the objects which require holding a button and the response to the hold input.
  • Improve detection for the half-circle analog stick input.

Enemies

  • Adjust attack and defense parameters of enemies.
  • Revise enemy pursuit of the player.
  • Revise superarmor (stagger/no stagger) for each enemy and attack.
  • Adjust Revenant AI.

Level design/stages

  • Improve exploration elements such as shortcuts, etc.
  • Add hints to guide players to boss areas.
  • Revise the display of objects that block the view of the player character.
  • Adjust fire area damage.

UI

  • Improve layout and displayed information.
  • Adjust text size.
  • When making an offering at a shrine, allow the player to perform all actions at once.

Online

  • Improve online synchronization.
  • Allow the host to use the Shrine menu during co-op play with a Visitor.
  • Adjust the rate at which enemy parameters increase during co-op play.

Other

  • Remove durability stat for weapons and armour.
  • Adjust the drop rate for equipment.
  • Add a new control type.
  • Implement a flow to allow players to exit a mission.
  • Fix other bugs.

Additionally, the studio also revealed that the alpha was downloaded over 850,000 times.

Nioh is set to release later this year exclusively on PlayStation 4.

My Opinion: 

As someone who is lukewarm on the Dark Soul’s series: I was hesitant to check out Nioh. However, I’m glad I did, because now it’s a definite purchase for me. I’m also thrilled to see that in response to the feedback, Team Ninja has decided to remove armor and weapon durability — my personal vexation with the demo.


Tyler Fischer is an Associate Writer for MONG who plays video games when he’s not busy researching alien conspiracy theories at 2AM. You can find him on Twitter.

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