Dragon Ball Z: Battle of Z is a fighting game that was released in America on January 29, 2014. Continue reading Dragon Ball Z: Battle Of Z Review
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Interview with Rime’s Creative Director, Raul Rubio Munarriz
Rime has been one of our most anticipated PlayStation 4 games ever since it was announced at Gamescom last year. Rime is being developed by Spanish developer Tequila Works, known for developing Deadlight on Xbox 360 Arcade a few years ago. We were recently able to talk with the Tequila Works CEO and Creative Director, Raul Rubio Munarriz, and ask him some pressing questions we had about Rime. Continue reading Interview with Rime’s Creative Director, Raul Rubio Munarriz
Outlast Review
The best horror games nowadays are coming from the indie scene. In large part, that’s due to the success of Amnesia: The Dark Descent. A horror game that brought back the rarely used idea of removing combat from a game and in effect, leaving a player feeling helpless. Indie developer, Red Barrels was inspired by that idea when creating Outlast.
Next Call of Duty Game Being Developed by Sledgehammer Games
Designers Leave The Witcher Team
It was announced today that CD Projekt Red developers Marek Ziemak and Maciej Szczesnik are no longer a part of the team. Continue reading Designers Leave The Witcher Team
The Order 1886 Will Be Single Player Only
Ready at Dawn, developer of The Order: 1886, has confirmed that the aforementioned game will be single-player only.
PlayStation Now Is a “Joke” Says Pachter
Industry legend Michael Pachter has revealed his thoughts on Sony’s upcoming streaming service PlayStation Now. Pachter had this to say on the service:
Grounded at Two Hours
It hurt me to hear about the length of Metal Gear Solid V: Ground Zeroes. Game Informer’s cover story for this month discusses the near-final build of the title. In the preview, Game Informer writes that the main mission, without any console-bonus or side missions, runs just below two hours.
Sucker Punch On Not Working On Other Platforms
Before the now legendary studio Sucker Punch became a subsidiary of Sony Computer Entertainment in 2011, they were an independent studio, despite working exclusively on PlayStation platforms since 2000. Many have asked why Sucker Punch has such a focus on the PlayStation platform, and also why such a prominent studio has refused to open up a second team.
Continue reading Sucker Punch On Not Working On Other Platforms
Final Fantasy XIII Retro-spective Trailer
For those of you who don’t know me very well, I am a huge JRPG fan. That being said, I am more of a current/new JRPG fan rather than an old one. I was never fond of the 8-bit and 16-bit JRPG adventures that most people grew up playing, but I do appreciate where the genre started out. Continue reading Final Fantasy XIII Retro-spective Trailer