Late last week, the final details about upcoming indie adventure game Rime were revealed. The Tequila Works’ title has soldiered through a troubled development cycle that saw it dropped as a PS4 exclusive to release on PC/PS4/Xbox One on May 26 and on Nintendo Switch at a later date. This is great news for those who have been intrigued by the game since its gorgeous reveal trailer at PlayStation’s Gamescom press conference in 2013. The game was revealed to cost $30 on all platforms, with one exception. While we don’t know when Rime will see its Switch release, we do know that it will cost $40. For those who struggle with math, that is $10 more expensive than the game’s incarnations on other platforms.
What the f*** is that about?
Continue reading Rime’s Switch price tag is a giant middle finger
As we finally approach the end of the dark, twisted and maleficent tunnel that has been the Wii U era, the topic on everyone’s minds is the Nintendo Switch. While our mouths froth in advance of tomorrow’s livestream and following press events, it is only natural to scour the internet for any nugget of information to slowly peel back the veil of secrecy.
Continue reading The Spoiler-Addict’s guide to the Nintendo Switch presentation
There are few game trailers that capture the imagination and hope of gamers. The 2013 debut trailer for Rime was one such game for many, and now in 2017 it is ready for release. Continue reading Rime Reemerges With New Gameplay Trailer
Tequila Works showed off a new trailer during the PlayStation Gamescom press conference for their upcoming PlayStation 4 exclusive, RIME. Continue reading New Trailer for RIME
Rime has been one of our most anticipated PlayStation 4 games ever since it was announced at Gamescom last year. Rime is being developed by Spanish developer Tequila Works, known for developing Deadlight on Xbox 360 Arcade a few years ago. We were recently able to talk with the Tequila Works CEO and Creative Director, Raul Rubio Munarriz, and ask him some pressing questions we had about Rime. Continue reading Interview with Rime’s Creative Director, Raul Rubio Munarriz
First of all, I have never been much of an indie gamer. I used to download a bunch of indie game demos on the Xbox Live Arcade back when they first started but I never gave them much of a chance. Continue reading Most Anticipated PS4 Indies