During a recent Q&A, Matt Vainio – Visual Effects Artist for Sucker Punch Productions – confirmed that the engine used for inFAMOUS Second Son has “much, much more” to give.
Continue reading Sucker Punch PS4 Engine Has ‘No Real Limit’
During a recent Q&A, Matt Vainio – Visual Effects Artist for Sucker Punch Productions – confirmed that the engine used for inFAMOUS Second Son has “much, much more” to give.
Continue reading Sucker Punch PS4 Engine Has ‘No Real Limit’
inFAMOUS First Light seems more like a reply to critics than a standalone title. With inFAMOUS Second Son being released a mere five months ago, Sucker Punch Productions has taken an active step in analyzing what needed improvement and tested it out with Fetch’s own mini-prequel. However, is there enough packed into the vignette to warrant the $15 entry fee? Continue reading inFAMOUS First Light Review
For the first time since E3, Sucker Punch Productions announced new details around their upcoming standalone DLC, inFAMOUS First Light. Continue reading inFAMOUS First Light Details Revealed
It’s official! Infamous: First Light will be released on August 26th in North America and August 27th in Europe. Continue reading Infamous First Light Release Date Confirmed
Sucker Punch clearly understands the inFAMOUS withdrawal following Second Son and has announced some new standalone DLC for those looking for their conduit fix. Continue reading inFAMOUS: Second Son Standalone DLC Revealed
When the “next gen” consoles were revealed last year, I was immediately won over by Sony. Sure, Knack looked endearing in a Pixar-esque way. Killzone: Shadow Fall looked stunning, even to a self-proclaimed FPS hater. But none of these truly affected me. It was the reveal of inFAMOUS: Second Son that locked in my preorder, and kept me locked in.