The most interesting details to leak from the interview were Blizzard’s plans on how to implement new heroes going forward and the addition of a “cinematic” angle to the Play of the Game feature.
It appears one thing Blizzard learned during a series of betas and alphas was how to best implement new heroes into the game. Speaking to Eurogamer, Kaplan said that while Blizzard is not yet sure about the perfect schedule for hero and map releases, they did learn, following negative feedback, that the way they released Mei, D.Va, and Genji all at once, was not the best way to go about it.
“That was a lesson that we learnt. When we come out with our first new heroes post-launch, we’re going to do them one at a time for a while, until we feel the game really stabilises,” he told the site, adding that introducing a bunch of heroes at a time could be “disruptive” to the meta.
Upcoming heroes and map updates were said to be scheduled for discussion deeper into summer.
Elsewhere in the interview, Kaplan talked about how Blizzard is planning to improve the Play of the Game feature (the post-game highlights that feature the game’s “top play,” but is normally just a Bastion party). According to Kaplan, Blizzard is currently working on a way to make the highlights “more cinematic.”
“We feel like for your standard play of the game, like a Reaper getting a death blossom kill on four people, they look great and they’re really fun to watch,” the director said.
“But some of the other ones like the Torbjörn who’s dead and his turret’s killing people, or a Widowmaker getting a really impressive shot from across the map: those aren’t showing great right now. They’re actually really cool moments but we feel like there’s a way to show them more cinematically.”
Kaplan also added that these new angles would showcase moments like last-minute saves or funny/accidental encounters, more often and in an improved manner.
Overwatch released on May 23, 2016 for PC, PS4, and Xbox One. Check out our review of it here.
I’m stoked to see new Overwatch characters in the future, and in regards to not overwhelming the player-based and maintaining balance, I think it’s smart to release each hero addition one at a time. Here’s to hoping they add a hero effective against a team full of six Torbjörns — because recently I could really use such a hero.
Tyler Fischer is an Associate Writer for MONG who plays video games when he’s not busy researching alien conspiracy theories at 2AM. You can find him on Twitter.