Full Steam Ahead
The SteamWorld series has never been one for complacency. What once started as a tower defense franchise, transformed into a procedurally generated platformer, metamorphosed again into an XCOM-lite adventure, and changed once more into a Metroidvania adventure. This time, SteamWorld Quest wonderfully reinvents the franchise into a turn-based roleplaying card game that’s as fun as it is endearing. Continue reading SteamWorld Quest Review
When I was in elementary school, a major Japanese franchise hit American shores: Pokémon. Before I knew it, Pokémon Red and Pokémon Blue swept the schools, with the card game quickly following. The cards were exhilarating: purchasing booster packs with the chance of getting rare cards, boxed sets guaranteeing you to get some powerful cards, and even the allure of debating with your friends whether or not a trade is “fair”made for exhilarating playground debate.
Continue reading Are Card Games Cool Again?