For many gamers having the opportunity to appear in an adored franchise would be a dream come true. But what happens when the role offered doesn’t quite measure up in scope or significance expected? Continue reading Kumail Nanjiani Joins Mass Effect Andromeda Voice Cast
Invader Studios once garnered attention with its fan-made remake of Resident Evil 2 — until Capcom stepped in, ending that project. Now it aims to charge forward with a new IP of its own with Daymare: 1998. Continue reading Invader Studios Launch Daymare: 1998 Kickstarter
Fans of Mafia III will have even more missions with Lincoln Clay when its first story DLC launches next month. Continue reading Mafia III Urges Gamers to go Faster, Baby! With Story DLC launching next month
As Injustice 2 moves closer to release, developer NetherRealm Studios continues to unveil new characters joining the roster. The latest reveal is a new entrant for the series, Swamp Thing. Continue reading Swamp Thing Revealed for Injustice 2
Rainbow Six Siege’s season 2 called “Velvet Shell” is to begin tomorrow Feb 7th. Velvet Shell will kick off with a new map and two new operators to play as. Continue reading Rainbow Six Siege season 2 kicks off Feb 7th
The gaming industry is simultaneously enabled and limited by what is under the hood of our favorite game machines. Consoles are essentially mass-produced computers designed with gaming in mind and they set a benchmark by which developers can exert their programming panache. However, just as new hardware allows the proverbial stretching of legs, aging hardware transforms that freedom into confines by which ever-growing ambition is stymied. This ongoing dilemma in gaming has perplexed console-makers since home consoles became a standard in 1985, but the recent strategy employed to combat rapidly advancing technology has been iterative hardware.