Nintendo’s Amiibo have been hugely successful since day one, with the game maker raking in tons of cash from these small, plastic collectibles with NFC tags embedded within them. Clearly this benefits Nintendo nicely, but are these figures good for the customer? As it turns out, no — and it may even be worse than downloadable content (DLC). Continue reading Nintendo’s Amiibo Are Worse Than DLC Season Passes
It is safe to say that open-worlds have become this generation’s defining gameplay feature. Immersive worlds, diverging paths, exploration; these buzzwords and phrases characterize a large portion of the AAA gaming space. Games like The Elder Scrolls IV: Oblivion and Grand Theft Auto 3 paved the way for The Witcher 3 and Metal Gear Solid V to capture the time and imaginations of the gaming community. The success of these titles has caused the feature to percolate into the rest of the industry, leading to a landscape dotted with sprawling worlds and open air.
Today, Bethesda revealed why The Elder Scrolls V: Skyrim was chosen to get the ol’ remaster treatment instead of The Elder Scrolls IV: Oblivion — calling the work needed to remaster Oblivion “mountainous.” Continue reading Bethesda reveal why Skyrim is getting remastered instead of Oblivion
Weekends are meant strictly for gaming and all things fun; at least that’s what we think. Here is where you can find out all of our crazy plans for the upcoming weekend!
I still remember the year I wrote off JRPGs completely and the game that caused it. It was 1997 and I was 11 at the time. I had gotten a PlayStation a few months ago for Christmas and at that time I was playing Tomb Raider, Resident Evil and other PlayStation classics. I also remember playing a lot of that demo disk that came with the system. Continue reading How Final Fantasy VII Ruined JRPGs For Me