When EA was initially announced as an exclusive video game partner with Lucasfilm for Star Wars, we reached for our collective blasters waiting for the polarizing publisher to make the first slight on the beloved property. Then the announcements came – a third-person action game from Visceral Games headed by Amy Hennig of Uncharted fame and a Star Wars Battlefront revival from the Battlefield experts at DICE – and we holstered and rejoiced. But the release of Battlefront in 2015, along with the numerous failings to live up to the Death Star-sized expectations that come with reviving a fan-favorite franchise, led to a salvo of well-deserved criticisms. Lack of a campaign, limited maps and modes and an expensive Season Pass tarnished a fantastic representation of the original trilogy. Continue reading Star Wars Battlefront II hints at a motivated EA
After rampant speculation since E3 2016, Microsoft finally lifted the technical curtain on their anticipated new console; Project Scorpio. Packing an unprecedented level of power, the newest addition to the Xbox family will easily out-muscle its competition upon its release later this year. Eurogamer’s Oli Welsh put it nicely in his “Scorpio made simple” rundown of the monster machine. “It’s a far cry from Xbox One, Kinect and TVTVTV. It reminds us of the original Xbox and Xbox 360 – this is Microsoft throwing its considerable engineering resources at making the best possible games-playing machine. Xbox is back.”
After a marketing leak courtesy of your friendly neighborhood Gamestop, Destiny 2 was finally revealed. The most obvious sequel in existence pulled back the curtain on its reimagined story via a cheeky trailer featuring Nathan Fillion’s Cayde 6. With a welcome emphasis on story being a response to much of the criticism of the original, it is fair to wonder what form the sequel will take. Expansions fixed many of the original’s key issues, but the problematic skeleton that turned away millions could not be fully remedied. So what does Destiny 2 have to fix in order to entice burned players back into the fold? Here are three suggestions from a dedicated Guardian.
Continue reading 3 ways Destiny 2 can bring back burned players
The Legend of Zelda: Breath of the Wild is a masterpiece. Despite some minor nitpicks and technical issues, the latest entry in Nintendo’s storied franchise has succeeded in revitalizing a tired formula while simultaneously pushing the open-world genre in a bold new direction. Games of this magnitude inevitably cause ripples through the industry, and developers will take notes in an attempt to learn from Breath of the Wild’s successes. While the game is a revelation on many fronts, the primary lesson it has to share is found in the way it respects its players.
A Cut Above
With every Nintendo console launch comes a bevy of games seeking to validate whatever unique functionality the game-maker has packed into its new machine. The N64 had Super Mario 64. The Wii had Wii Sports. The Wii U arguably never found its “Aha!” moment, which is one of many reasons why the console failed. Thankfully, the Switch did not have to wait long for developers to capitalize on its appealing features. While The Legend of Zelda: Breath of the Wild is proof of concept for incredible, console quality gaming on the go, Snipperclips – cut it out together! has a similar impact for Switch’s phenomenal multiplayer potential.
As I consider the events that have characterized the past few weeks in gaming culture, the idea that continually worms its way into my mind is that of polarity. Because as incredible as the stream of quality releases has been, the grotesque underbelly of the community has repeatedly come to light. This contradiction has potentially smeared what could have been a defining season for gaming on a mainstream level. Instead of celebrating the masterpiece releases of Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild we are left screaming into our collective pillows at the hateful immaturity that radiates from corners of the internet.
Late last week, the final details about upcoming indie adventure game Rime were revealed. The Tequila Works’ title has soldiered through a troubled development cycle that saw it dropped as a PS4 exclusive to release on PC/PS4/Xbox One on May 26 and on Nintendo Switch at a later date. This is great news for those who have been intrigued by the game since its gorgeous reveal trailer at PlayStation’s Gamescom press conference in 2013. The game was revealed to cost $30 on all platforms, with one exception. While we don’t know when Rime will see its Switch release, we do know that it will cost $40. For those who struggle with math, that is $10 more expensive than the game’s incarnations on other platforms.
What the f*** is that about?
Continue reading Rime’s Switch price tag is a giant middle finger