The concept of the preorder is as simple as it is popular. Excited about an upcoming game or product? Put some money down and get it the same time it hits store shelves. It was a perfect way for consumers to both express excitement about a release and ensure their place as an early-adopter. There was always an inherent risk to preordering, but recent years have seen the practice becoming increasingly distorted and toxic. From limited supplies to vigilant scalpers, preordering has gone from an insurance policy to a necessity – forcing interested customers to act or be left behind. And that’s just hardware; software preorders continue to lure in potential buyers with exclusive bonuses and heavily doctored trailers. Long story short, preorders are out of control.
E3 is a maelstrom of gaming news, buzz and hype, and this year’s event did not disappoint. From the reveal of the Xbox One X, a massive array of promising games and the increasing prominence of VR, E3 2017 packed something for anyone to get excited about. But what were the event’s top stories, and what do they mean for the gaming narrative for the next 12 months? Whether you define hardcore gamer or missed the hoopla completely, here are the most important trends from the center of the gaming world.
Coming soon (and available for pre-order)
E3 is about the games, and the most exciting thing about this year’s “best in show” is that we won’t have to wait long to get our hands on them. E3 2017 was dominated by releases slated for the next year-and-a-half. From massive reveals like BioWare’s Anthem to previous standouts like Spider-Man and God of War, almost everything at the show was slapped with a 2017 or 2018 release date. This trend is notable, as years past have been dominated by the reveals of games with no release in sight (looking at you Final Fantasy VII Remake). We saw publishers seemingly playing catch-up with their own marketing. Sony’s biggest reveal was a Shadow of the Colossus remake slated for next year, while Microsoft went deep on games releasing within the next 12 months. Notable outliers include Nintendo’s announcement of Metroid Prime 4 and Ubisoft’s re-reveal of Beyond Good and Evil 2, but games mostly held tight to an 18-month window. While delays are inevitable, it is comforting to know that we won’t have long to wait for E3’s best titles.
Nintendo is back
Media seem to have reached a consensus – Nintendo was E3’s big winner. Riding the enthusiasm of the launch of the Nintendo Switch and The Legend of Zelda: Breath of the Wild, Nintendo gave fans the confirmation that their wonderful new console would not fall into the traps of its predecessor. 2017 will see a new, Nintendo-developed game each month, and each title looked fantastic. The star was undoubtedly Super Mario Odyssey, but Xenoblade Chronicles 2, Fire Emblem Warriors and (shockingly) Mario + Rabbids Kingdom Battle all look like solid additions to the Switch library. Not content on reiterating its fantastic first year, Nintendo gave fans a glimpse into 2018 and beyond. A new Kirby and Yoshi were revealed on top of the previously confirmed Fire Emblem for 2018, and a core Pokemon RPG was announced to be in development. The kicker was the reveal of Metroid Prime 4, which provided starving Samus fans with the news they had waited a decade for. Mix in third-party juggernauts Rocket League, Skyrim, Minecraft and FIFA and Nintendo is selling even the most skeptical on its hybrid machine.
Everything is better together
One of the most underrated announcements of the Xbox Showcase was the reveal that Minecraft would be going cross platform, allowing players on Xbox, PC and even Nintendo Switch to share in each other’s worlds and creations. After its reveal on Switch, Rocket League also joined the cross-platform party, offering play between the same three communities. Notably missing was Sony, who gave a horrendous excuse for their refusal from the initiatives. Another angle on this theme saw Bungie announce that consoles would be locked at 30 frames-per-second in Destiny 2, likely as a means to ensure parity within console families, a theme that doesn’t bode well for multiplayer experiences on Xbox One X and PS4 Pro. Sony and Destiny 2 combined for yet another controversy involving shared experience, as the PlayStation exclusive content for the game was received negatively by prominent industry leaders like Phil Spencer. As we move closer to a fully digital ecosystem, sharing and parity will only become more prevalent issues.
The war for the mainstream
The hype entering E3 was centered around Microsoft’s Xbox One X, which fans and media touted as a means for the Xbox to catch the PS4. But what Microsoft said about the console, that it was a premium device aimed at the hardcore, turned out to be true, complete with a $499 price tag. As Microsoft trotted out its champion of the 4K war, the battle shifted toward the mainstream gamer. Sony did not even speak the words “PS4 Pro” at their conference, choosing to focus on games rather than tout its less powerful machine as a direct competitor for Microsoft’s hulk. And with Nintendo’s message centering on gaming being for everyone, anywhere they want, the combatants conceded 4K victory to Xbox and turned their attention to the rest of us – Sony through quality exclusive content and Nintendo with the IP we know and love. Microsoft’s tactic involves the embrace of the PC space, allowing any level of gamer to experience the Xbox ecosystem. This will be an interesting battle to see mature in the future.
Press conferences: who needs ‘em?!
Are the E3 conferences we know a thing of the past? This year’s showings did little to rebuke that notion. Sony and Bethesda bookended a series of trailers and gameplay demos with a single speaker, while Nintendo continued to rely on their video presentation format. Even Microsoft strayed in this direction, with early Xbox One X and Forza Motorsport 7 speakers giving way to a barrage of trailers in quick succession. Ubisoft and EA were the lone holdouts, and their shows were criticized for their typical awkward pacing and stage demonstrations. As E3 becomes more about the fan and viewer experience, expect this trend to continue rather than recede.
So there you have it – E3 2017 in a nutshell. While the press conferences were lacking in their typical shock-factor, the games shown contributed to one of the best show lineups in recent memory. Each console-maker had an impressive showing, and provided ample reasons to be excited for the next year of gaming. 2017 is shaping up to be one of the best years in gaming history, and this year’s E3 only added to that sentiment. What did you think of this year’s E3? Let us know in the comments – we’ll be crossing off days on our calendars until next year.
Brett Williams is an Associate Editor for MONG who can’t wait to possess all the humans in Super Mario Odyssey. You can follow his nonexistent ramblings on the newly circular Twitter.
The biggest part of Microsoft’s E3 conference was its new hardware, Project Scorpio, being revealed as Xbox One X and will launch this November 7th, 2017 for $499. Continue reading New Xbox details revealed; Scorpio renamed Xbox One X