The original Twilight Princess launched back in 2006 for the Nintendo Wii and Gamecube. Next month, the game returns to consoles on the Wii U and the latest trailer from Nintendo details what’s in store. Continue reading Unleash the Wolf Inside with The Legend of Zelda: Twilight Princess HD Trailer
Category Archives: Video Games
MONG Podcast 112 | Should Duration Determine Price?
Have you ever picked up a game and been finished with it 3 hours? Well the MONG Podcast crew have too and that was the Thought from Nowhere this week… kinda. They went in on the question of if a game’s duration and features should determine its cost. The answers may shock you, or seem absolutely reasonable because Myles, Adam and Jordan are quite reasonable human beings. Regardless, they did cover some actual news as well. Kojima made a return to the podcast with Norman Reedus’ possible tease of a collaboration to come, Watch_Dogs 2 has been confirmed to little fanfare, Quantum Break had a bevy of news this week and Dark Souls III is getting pre-order incentives while the enemies of Dark Souls I are being made to look silly. On top of that, Bethesda has confirmed, priced, and divulged information on the Fallout 4 DLC and last, but most certainly not least, is that PlayStation VR will be on the market this Fall! If you’re not excited, you. Should. Be. Continue reading MONG Podcast 112 | Should Duration Determine Price?
PlayStation VR Release Window Pushed to Fall of 2016
Gamestop CEO reveals new details about the future of PlayStation VR
Continue reading PlayStation VR Release Window Pushed to Fall of 2016
PS + You and Me | Helldivers Highlights
Did you miss the first episode of PS + You and Me? Don’t worry, we have all of the highlights for you in one convenient place. That’s right here.
Continue reading PS + You and Me | Helldivers Highlights
Destiny 2 Announced for 2017 Alongside a Destiny Expansion in 2016
Bungie reveals important details about the future of Destiny Continue reading Destiny 2 Announced for 2017 Alongside a Destiny Expansion in 2016
Assassin’s Creed Goes on Vacation in 2016
Assassin’s Creed is a franchise that has seen many iterations since its debut in 2007. Starting with the release of Assassin’s Creed II in 2009, each subsequent year has seen a game released in the series. In 2016, Ubisoft has decided to put the franchise on hold. Continue reading Assassin’s Creed Goes on Vacation in 2016
New Quantum Break Trailer
Remedy Entertainment and Microsoft have released a new trailer to the much anticipated game, Quantum Break.
Continue reading New Quantum Break Trailer
Flashback Arcade – Episode 2 | Final Fantasy VII
On the second episode of the Flashback Arcade, Middle of Nowhere Gaming Associate Editor Esteban Cuevas (@colorwind), Associate Writer Charlie Savidge (@cnsavidge), and Executive Editor Shawn Richards (@littlebighamm) delve into the RPG classic Final Fantasy VII. We discuss the story, characters, and gameplay as well as the themes the game touches on. There are mild spoilers about the game in the podcast but two major spoilers will have warnings and are noted below as well. Then, Charlie makes his case for why all of the first generation of Pokémon games should be inducted in the Flashback Essentials. Continue reading Flashback Arcade – Episode 2 | Final Fantasy VII
Friendly Neighborhood Fanboys Episode 7| Why is Shaggy a Hipster D-Bag!?
On this episode of Fanboys Chas and Adam discuss Chas’ further adventures in the Dragon Age universe, Adam’s love of The People vs OJ Simpson, and whether or not the upcoming show Riverdale is necessary.
Continue reading Friendly Neighborhood Fanboys Episode 7| Why is Shaggy a Hipster D-Bag!?
Mario & Luigi: Paper Jam Review
CRUMPLED AND FOLDED
Mario & Luigi: Paper Jam is the type of game that leaves you with a worse impression than you think it deserves. At its foundation, Paper Jam is a solid if simple turn-based RPG much like the rest of the Mario & Luigi series whose charming comedic quips can appeal to both children and fans of the Mario series. For the most part, that foundation keeps the game engaging enough throughout its 25-30 hour run time. However, what’s built on that foundation drags the overall experience down with its creatively pisspoor implementation of the Paper Mario world, constant backtracking, and fruitless busy work. By the time I saw the credits roll, Paper Jam had long worn out its welcome.