Sonic Lost World, originally released on the Wii U nearly two years ago, will be receiving a PC port via Steam. Continue reading Sonic Lost World Getting a PC Port
All posts by Colorwind
Ty The Tasmanian Tiger 4 Review
A Calm Stroll Through The Outback
Back in 2010, I was financially downtrodden. During this time, I scrounged for whatever game I could get my hands on for the few dollars I might have to my name. One of these games was Ty The Tasmanian Tiger 2: Bush Rescue and I was surprised by how competent it was. It was nothing spectacular and didn’t have any originality, but it was an enjoyable game that I could recommend to platform fans. Ty The Tasmanian Tiger 4 shares a lot with the second game in the franchise, even with the switch from 3D to 2D. Despite some floaty platforming, overly long levels and repetitive gameplay, Ty The Tasmanian Tiger 4 is a decent game that fans of the genre can get some enjoyment out of.
Continue reading Ty The Tasmanian Tiger 4 Review
Twisted Pixel Leaves Microsoft
Twisted Pixel, the studio behind ‘Splosion Man, Comic Jumper, and LocoCycle, has gone independent again and has split off from Microsoft. Continue reading Twisted Pixel Leaves Microsoft
New Release Date For Mighty No. 9
After being delayed from its original September 18, 2015 release date last month, Mighty No. 9 now has a new release date. Continue reading New Release Date For Mighty No. 9
Is The Future of Gaming Mobile?
The NPD group recently released data that shows 63% of gaming done by children ages 2-17 is on mobile platforms. Consoles clocked in at around 60%, while PCs – which used to be the leading platform in 2013 – are around 47%. Wedbush analyst Michael Pachter recently told gamesindustry that the console market has hit its peak in popularity, citing the overall lower sales figures for all three current consoles. He predicts smartphones, as well as set-top boxes, will become the new dominant platforms. Nintendo’s new console currently in development, codenamed NX, is rumored to be an amalgamation of a home console and a mobile platform. It seems that mobile is the future of video games, with the next generation of gamers raised on it, analysts predicting it, and current console manufacturers preparing for it. However, is this actually the case?
We should probably first look at the glaring contradiction to these predictions. The current generation of consoles are selling more quickly than the previous generation. The PlayStation 4 has sold 25.3 million units in a span of only one year, seven months, and two weeks. The PlayStation 2, which is currently the biggest selling console in history, barely reached 20 million units at two years and seven months. Meanwhile, Xbox One, which is currently “losing” the console race against the PlayStation 4, has sold 13 million units in the same amount of time. Its predecessor, the Xbox 360, didn’t sell 10 million units until two and a half years after its release. Both consoles are enjoying bigger sales than any previous generation. While it’s true that sales numbers will eventually deteriorate as everyone who wants a console eventually buys one, these number clearly show interest in these platforms. So how can mobile be the future with this evidence?
This is where I think the whole story isn’t being taken into consideration. The mobile market is currently filling a demand that had been left vacant for around 10 years. Back when I was young, arcades were in high demand. They were these huge cabinets with CRT monitors and proprietary controls that anyone could play as long as they had one or two quarters. One of the reasons why arcades were so successful was because they were so cheap. So those who wanted to play games but didn’t have a lot of money, such as children, had a way to do so. That’s what mobile gaming does now. It’s a cheap entryway for children to get into gaming. Games on phones cost a dollar or five or are completely free with optional microtransactions should you want to make your experience quicker. Arcades are actually partially guilty of this too. More quarters would give you more continues should you die.
Eventually though, arcades died as technology advanced and home consoles became more powerful. My generation moved on to focus on consoles like the original PlayStation and the Nintendo 64, which were offering new, longer, and more complex experiences. This left a void for more simpler and cheaper gaming experiences that mobile now occupies. However, when the upcoming generation grows older, who’s to say that they won’t leave the simpler gaming experience found on the mobile market for the complex ones found on consoles? My generation, which comprised of console and arcade gamers (among others), moved on to the next generations of consoles, as we can see from the sales numbers of the PS4 and X1.
It’s true that as time goes on, smartphones and tablets will become more advanced and bigger experiences will become possible. However, one thing needs to be understood. Sure, smartphones could reach a point where they are just as powerful as a console and can deliver a complex experience that in conjunction with a set-top box and a separate wireless controller can be experienced on the couch as well as on the go. However, at the rate the industry is going right now, no one seems to be interested in doing that. The mobile market is littered with games that you are meant to play for minutes at a time and are only available to play longer if you pay more money. This is on purpose. Not many developers are even trying to create more complex experiences. And why would they? Phones and tablets are made for convenience and simplicity, not complexity and technical prowess. It’s like that by design and to try to fit what works on a console on a phone or tablet is not only missing the point of the format but is also ignoring a market that had just been recently rediscovered.
So is mobile the future of gaming? Well, I think it’ll be part of it. At least I hope so. I don’t know if I would be a gamer if I didn’t have access to arcades, as they allowed me to try different types of games at a cheap price. I’m sure there are a lot of kids today who wouldn’t be into gaming as much if they didn’t have something as accessible and varied as mobile gaming to play. And the same can be said of the children of the future. Maybe people think mobile is the future of gaming because video games are still seen as a children’s’ pastime. They see that 63%, see it applies to children, and assume that’s the only demographic that matters. Of course that is a foolish assumption to make. Just like how it’s foolish to see the console sales numbers and assume that the console market is the only one that matters. Each have their strengths and appeal to different tastes and expectations. This isn’t Highlander; they can coexists. Or maybe the 90s will come back and arcades and virtual reality will dominate both consoles and mobile! We do have a bunch of different VR headsets coming soon!
Esteban Cuevas is an Associate Editor for Middle of Nowhere Gaming and does enjoy playing Sonic the Hedgehog 2, the first game he ever played, on his Kindle Fire. You can read his insequential brain farts on Twitter, longer insequential brain farts on his WordPress blog, and the occasional stream on his personal Twitch channel.
Kingdom Hearts HD 2.8 Unveiled At TGS 2015
Remember the Kingdom Hearts collections, Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD II.5 Remix, on the PlayStation 3? Apparently, there are still enough Kingdom Hearts games for another collection. Continue reading Kingdom Hearts HD 2.8 Unveiled At TGS 2015
Mario Doesn’t Try Anymore
Super Mario 64 is one of my favorite video games ever. I remember getting my Nintendo 64 a few months after the system was first released and it was my first game. I loved Mario games before that, especially Super Mario World, but Mario 64 blew my mind. The freedom from running around in three dimensions, all the moves Mario could do, the clear blue water. Holy crap, the water looked good! I remember that feeling so well. The joy from a brand new Mario game. Whenever a new Mario game was coming out, it meant something new and innovative was coming. Something that would push the industry into new territory. Whether it was analog control, multiple playable characters with different abilities, or a non-linear world, Mario furthered the industry through design. So it makes me sad that Super Mario 64 was the last time I was truly blown away by a Mario game. Continue reading Mario Doesn’t Try Anymore
SoulCalibur: Lost Swords Shutting Down
Bandai Namco has announced that SoulCalibur: Lost Swords, the free-to-play entry in the long-running fighting series, is shutting down. Continue reading SoulCalibur: Lost Swords Shutting Down
Remapping Console Control Configurations
Five years ago, I picked up a copy of Mirror’s Edge on Xbox 360 at Staples. Yeah, they sell games, and I was just as surprised as you were. Specifically, they sell budget games that are thrown unceremoniously on a rack along with other pieces of software that are no longer relevant. Titles like Conan, The Outfit, and TimeShift are what are commonly found on their shelves, as well as Mirror’s Edge. I had heard so many good things about the game so I bought a copy, went home, and began to play it. I stopped playing after, say, two or three levels in and never tried it again. The reason for this were the controls. The most used buttons on the controller were the LB and LT buttons, two buttons that don’t feel good constantly being pressed. I was baffled as to why the buttons were mapped the way they were and it ruined the game for me. Continue reading Remapping Console Control Configurations
Nintendo 2DS Getting a Price Cut
Nintendo is dropping the price of the 2DS in North America. Continue reading Nintendo 2DS Getting a Price Cut